ssloy / tinyraytracerView external linksLinks
A brief computer graphics / rendering course
☆5,299Jul 7, 2023Updated 2 years ago
Alternatives and similar repositories for tinyraytracer
Users that are interested in tinyraytracer are comparing it to the libraries listed below
Sorting:
- A brief computer graphics / rendering course☆2,412Feb 22, 2023Updated 2 years ago
- A brief computer graphics / rendering course☆23,224Nov 21, 2025Updated 2 months ago
- 486 lines of C++: old-school FPS in a weekend☆1,996Feb 20, 2019Updated 6 years ago
- Main Web Site (Online Books)☆10,156Jan 1, 2026Updated last month
- A shader-based software renderer written from scratch in C89☆2,700Mar 6, 2021Updated 4 years ago
- 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.☆19,402Jun 25, 2023Updated 2 years ago
- Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt…☆5,054Sep 3, 2023Updated 2 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,908Feb 21, 2024Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,035Feb 9, 2024Updated 2 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,710Feb 9, 2026Updated last week
- Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies☆71,289Updated this week
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆19,564Updated this week
- stb single-file public domain libraries for C/C++☆32,493Oct 25, 2025Updated 3 months ago
- Tutorial for the Vulkan graphics and compute API☆3,608Jan 25, 2026Updated 3 weeks ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆3,509Dec 8, 2025Updated 2 months ago
- Lightweight and modular C++11 graphics middleware for games and data visualization☆5,118Updated this week
- Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com☆12,272Aug 6, 2024Updated last year
- C++ examples for the Vulkan graphics API☆11,741Updated this week
- By a programmer for programmers☆221Dec 4, 2023Updated 2 years ago
- Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more☆12,254Feb 6, 2026Updated last week
- 3D Software Renderer in 700 Lines !!☆2,323Sep 23, 2024Updated last year
- Lightweight, cross-platform & full-featured shader IDE☆4,705Sep 22, 2023Updated 2 years ago
- 3D engine with modern graphics☆6,868Updated this week
- One stop solution for all Vulkan samples☆5,139Feb 7, 2026Updated last week
- OpenGL Mathematics (GLM)☆10,694Jan 12, 2026Updated last month
- A curated list of awesome OpenGL libraries, debuggers and resources.☆2,375Jan 9, 2026Updated last month
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,566Updated this week
- A modern cross-platform low-level graphics library and rendering framework☆4,169Feb 8, 2026Updated last week
- Simple Open-source Ray Tracer☆902Jul 4, 2024Updated last year
- The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.☆12,725Updated this week
- A simple and easy-to-use library to enjoy videogames programming☆30,956Updated this week
- This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepa…☆2,377Mar 31, 2022Updated 3 years ago
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,676Feb 6, 2026Updated last week
- Nori: an educational ray tracer☆897Mar 26, 2024Updated last year
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,464Jul 3, 2025Updated 7 months ago
- Curated list of ray tracing resources☆653Oct 23, 2025Updated 3 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,487Oct 30, 2021Updated 4 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,395Updated this week
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,034May 6, 2021Updated 4 years ago