mmikk / WelderLinks
a free welder
☆17Updated 5 years ago
Alternatives and similar repositories for Welder
Users that are interested in Welder are comparing it to the libraries listed below
Sorting:
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆14Updated last week
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A library of distance and occlusion generation routines☆111Updated 2 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Mini Spin-X Library☆52Updated 2 weeks ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Source code for the EON rough diffuse BRDF model☆41Updated 4 months ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- ☆29Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago