ziyi-zhang / INGP-RFLLinks
Code of Radiance Field Loss paper
☆77Updated 2 months ago
Alternatives and similar repositories for INGP-RFL
Users that are interested in INGP-RFL are comparing it to the libraries listed below
Sorting:
- Subsurface Scattering for Gaussian Splatting☆151Updated 2 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆187Updated 3 weeks ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 7 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 9 months ago
- Code release for "3D reconstruction with fast dipole sums"☆81Updated 8 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆82Updated 10 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆103Updated 5 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆157Updated 10 months ago
- Optmized Fused-SSIM☆65Updated 7 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"☆131Updated 3 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆135Updated 10 months ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆29Updated 5 months ago
- ☆40Updated 7 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated last year
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆63Updated 6 months ago
- ☆14Updated 3 weeks ago
- Repo for baseline codes of Digital Twin Catalog project.☆65Updated 2 weeks ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆40Updated 8 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆79Updated last year
- Lightning fast differentiable SSIM.☆165Updated 2 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆98Updated 6 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆126Updated 7 months ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆37Updated 3 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated 10 months ago
- DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".☆39Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆111Updated 8 months ago
- ☆152Updated 2 months ago
- Parallel Linear Assignment Sorting - Sorting multi-dimensional data into locally smooth 2D grids.☆47Updated 9 months ago