microsoft / DirectXTexLinks
DirectXTex texture processing library
☆2,070Updated last week
Alternatives and similar repositories for DirectXTex
Users that are interested in DirectXTex are comparing it to the libraries listed below
Sorting:
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,695Updated this week
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,779Updated 2 weeks ago
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,446Updated 8 months ago
- DirectXMesh geometry processing library☆838Updated 2 weeks ago
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,744Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,478Updated last week
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆471Updated 3 months ago
- Engineering specs for DirectX features.☆811Updated this week
- Official DirectX headers available under an open source license☆688Updated this week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Updated 3 years ago
- Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs☆1,396Updated last year
- ☆872Updated 4 years ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆459Updated 3 months ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆707Updated 2 years ago
- Texture processing tools with support for Direct3D 10 and 11 formats.☆609Updated 5 years ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,701Updated last year
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,081Updated last year
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,653Updated 2 weeks ago
- Real-Time Rendering Framework☆3,084Updated last year
- DirectX shader bytecode cross compiler☆900Updated last year
- Direct3D Visual Studio Templates☆441Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,357Updated this week
- This repository is intended to be used as a code repository for learning DirectX 12.☆660Updated last month
- Easy to integrate memory allocation library for Direct3D 12☆960Updated 2 months ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆823Updated 3 years ago
- Animation Compression Library☆1,513Updated 2 months ago
- Vulkan Samples☆1,416Updated 4 years ago
- BRDF Explorer☆2,242Updated 2 years ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,312Updated 2 years ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,486Updated 4 years ago