DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
☆1,756Mar 18, 2026Updated this week
Alternatives and similar repositories for DirectXMath
Users that are interested in DirectXMath are comparing it to the libraries listed below
Sorting:
- DirectXMesh geometry processing library☆844Updated this week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,708Updated this week
- DirectXTex texture processing library☆2,085Updated this week
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,786Updated this week
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,686Feb 27, 2026Updated 3 weeks ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,518Updated this week
- Easy to integrate memory allocation library for Direct3D 12☆976Feb 24, 2026Updated 3 weeks ago
- Engineering specs for DirectX features.☆821Mar 12, 2026Updated last week
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆460Feb 18, 2026Updated last month
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,452May 22, 2025Updated 9 months ago
- Official DirectX headers available under an open source license☆699Mar 9, 2026Updated last week
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆473Feb 19, 2026Updated last month
- UVAtlas isochart texture atlas☆920Mar 2, 2026Updated 2 weeks ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆708Nov 14, 2023Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- ☆875Sep 16, 2021Updated 4 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,832Jan 13, 2023Updated 3 years ago
- EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high pe…☆9,176Nov 15, 2025Updated 4 months ago
- Direct3D Visual Studio Templates☆443Mar 2, 2026Updated 2 weeks ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,707Aug 9, 2024Updated last year
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,492Jul 3, 2025Updated 8 months ago
- 3D engine with modern graphics☆6,936Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆10,504Updated this week
- Real-Time Rendering Framework☆3,106Jan 7, 2025Updated last year
- DirectX shader bytecode cross compiler☆904Jul 16, 2024Updated last year
- A library containing utilities for mapping higher-level graphics work to D3D12☆351Updated this week
- Math library using HLSL syntax with multiplatform SIMD support☆1,058Updated this week
- Easy to integrate Vulkan memory allocation library☆3,247Mar 2, 2026Updated 2 weeks ago
- ☆1,786Feb 26, 2026Updated 3 weeks ago
- The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.☆12,810Updated this week
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,842Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,391Mar 13, 2026Updated last week
- A modern cross-platform low-level graphics library and rendering framework☆4,222Mar 11, 2026Updated last week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆708Jul 6, 2025Updated 8 months ago
- C++ examples for the Vulkan graphics API☆11,819Updated this week
- Mesh optimization library that makes meshes smaller and faster to render☆7,363Mar 14, 2026Updated last week
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,073Mar 13, 2024Updated 2 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,474Mar 13, 2026Updated last week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year