microsoft / DirectXMathLinks
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
☆1,744Updated this week
Alternatives and similar repositories for DirectXMath
Users that are interested in DirectXMath are comparing it to the libraries listed below
Sorting:
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,695Updated this week
- DirectXMesh geometry processing library☆838Updated 2 weeks ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,478Updated last week
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,446Updated 8 months ago
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,779Updated 2 weeks ago
- Engineering specs for DirectX features.☆811Updated this week
- DirectXTex texture processing library☆2,070Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Updated 3 years ago
- ☆872Updated 4 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆471Updated 3 months ago
- Official DirectX headers available under an open source license☆688Updated this week
- Real-Time Rendering Framework☆3,084Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆960Updated 2 months ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆459Updated 3 months ago
- Direct3D Visual Studio Templates☆441Updated this week
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,701Updated last year
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,312Updated 2 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,357Updated this week
- This repository is intended to be used as a code repository for learning DirectX 12.☆660Updated last month
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,098Updated last week
- Easy to integrate Vulkan memory allocation library☆3,197Updated 2 months ago
- Code repository for Vulkan Cookbook by Packt☆885Updated 3 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,653Updated 2 weeks ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,486Updated 4 years ago
- My personal Vulkan renderer☆1,834Updated this week
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆707Updated 2 years ago
- Embree ray tracing kernels repository.☆2,640Updated this week
- OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry☆818Updated last week
- ☆1,748Updated 2 weeks ago
- Vulkan Samples☆1,416Updated 4 years ago