microsoft / DirectXMathLinks
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
☆1,704Updated last week
Alternatives and similar repositories for DirectXMath
Users that are interested in DirectXMath are comparing it to the libraries listed below
Sorting:
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,643Updated last week
- DirectXMesh geometry processing library☆824Updated this week
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,380Updated this week
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,729Updated last week
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,435Updated 3 months ago
- Engineering specs for DirectX features.☆795Updated last month
- Official DirectX headers available under an open source license☆658Updated 2 weeks ago
- ☆864Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,827Updated 2 years ago
- DirectXTex texture processing library☆1,990Updated last week
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆463Updated 3 weeks ago
- Easy to integrate memory allocation library for Direct3D 12☆891Updated last month
- Real-Time Rendering Framework☆2,960Updated 8 months ago
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆452Updated last week
- Direct3D Visual Studio Templates☆437Updated last week
- Easy to integrate Vulkan memory allocation library☆3,014Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,269Updated 2 weeks ago
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,310Updated 2 years ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,021Updated last week
- Code repository for Vulkan Cookbook by Packt☆867Updated 2 years ago
- This repository is intended to be used as a code repository for learning DirectX 12.☆639Updated 3 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,464Updated 3 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆704Updated last year
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,653Updated last year
- ☆1,225Updated this week
- Vulkan Samples☆1,411Updated 4 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,527Updated this week
- ☆1,394Updated 2 weeks ago
- My personal Vulkan renderer☆1,740Updated last week
- Vulkan Validation Layers (VVL)☆922Updated this week