philvanza / SceneKit-RayTracing
SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)
☆11Updated 2 years ago
Alternatives and similar repositories for SceneKit-RayTracing:
Users that are interested in SceneKit-RayTracing are comparing it to the libraries listed below
- Metal Shader! Easy!☆14Updated last month
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆31Updated 2 months ago
- A macOS app to explore Metal, particularly Shaders.☆25Updated 2 months ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Updated 5 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆51Updated 5 months ago
- MTLTexture Viewer☆18Updated 8 months ago
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆12Updated 2 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆55Updated last month
- Handle two finger transformation gesture in SwiftUI and Metal views☆32Updated last year
- Volumetric realtime graphics☆54Updated 2 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆52Updated 3 years ago
- A demo app modeled after the Xcode SceneKit template app but using SwiftUI 2's SceneView..☆17Updated last year
- Simulates watercolor paint that splatters and mixes in real time using a shader. Tutorial inside.☆14Updated this week
- A tool for generating textures and scenes for SceneKit☆19Updated 3 years ago
- A collection of code that makes writing code with RealityKit easier.☆20Updated 10 months ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- In SwiftUI, a property-wrapper provides velocity in pt/s from gesture☆42Updated last year
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- Basic wave simulation using Metal compute shaders☆21Updated 9 years ago
- Present a volumetric window from UIKit on visionOS☆32Updated last year
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph☆22Updated last month
- Developer-Friendly SwiftUI Node Editor☆50Updated 10 months ago
- A set of extensions and utilities to work with CoreVideo types.☆22Updated 8 months ago
- This package enables easy, convenient fading in and fading out in RealityKit.☆19Updated 3 months ago
- Declarative dispatching of Metal shaders from SwiftUI views☆60Updated 3 months ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago
- Convert between images, pixel buffers and textures.☆14Updated last week
- ☆46Updated 2 years ago