computer-graphics-tools / simd-tools
SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.
☆12Updated 2 months ago
Related projects: ⓘ
- A set of extensions and utilities to work with CoreVideo types.☆20Updated 2 months ago
- A collection of code that makes writing code with RealityKit easier.☆19Updated 4 months ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆50Updated 2 years ago
- RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers☆23Updated last year
- Alternate lighting models using custom SCNProgram for SceneKit☆16Updated last year
- Brings Morph Target/ Shape Key/ Blend Shape animations to RealityKit☆23Updated 6 months ago
- A Swift framework that simplifies working with Apple's Metal API.☆46Updated last month
- Use PencilKit to draw textures on RealityKit entities.☆12Updated last year
- ☆59Updated 2 months ago
- A quick prototype of some fluted (reeded) glass for VisionOS.☆20Updated 8 months ago
- Easing functions in Swift☆11Updated 2 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- Create paths for your apps using just an array of points.☆12Updated 3 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆11Updated 2 years ago
- A set of tools for shared graphics data on iOS☆13Updated 2 months ago
- Map textures in different formats like UIImage, NSImage, CGImage, CIImage, CVPixelBuffer and MTLTexture☆13Updated this week
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆34Updated 2 weeks ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆11Updated 3 years ago
- A visual Metal shader editor for macOS and iPadOS☆52Updated last year
- A voxel engine written in Swift☆34Updated 4 years ago
- Example of how to use RealityKit to procedurally generate terrain.☆15Updated 3 months ago
- ☆25Updated last year
- A demo app modeled after the Xcode SceneKit template app but using SwiftUI 2's SceneView..☆15Updated last year
- Provides a simple interface for getting ARKit values from visionOS☆13Updated 3 months ago
- Level up your AR development workflow with RealityCheck: an open-source Mac app for streamlined debugging and real-time preview of AR pro…☆66Updated 6 months ago
- A class to create a routing graph for positions in 3D coordinate space☆11Updated 4 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆16Updated 5 years ago
- MTLTexture Viewer☆18Updated 2 months ago
- SwiftUI + Fictional User Interface elements for Apple Vision Pro☆20Updated 3 months ago