warrenm / SCNOutlineLinks
A demonstration of using SCNProgram to draw a selection silhouette for an object
☆39Updated 6 years ago
Alternatives and similar repositories for SCNOutline
Users that are interested in SCNOutline are comparing it to the libraries listed below
Sorting:
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- ☆76Updated 7 years ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆104Updated 6 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- Project to demo different shader fragments in SceneKit.☆84Updated 9 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 6 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- Basic object glowing outline using SCNTechnique☆85Updated last year
- An extension of SCNVector3 written in Swift that adds helpful functions to calculate dot products, cross products etc☆90Updated 5 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆57Updated 5 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Updated 5 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago
- An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering …☆57Updated 3 years ago
- VideoShader for Metal☆33Updated 8 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Deformable 3D terrain in SceneKit☆71Updated 4 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Updated 2 years ago
- Perlin noise generator implemented in Swift☆43Updated 8 years ago
- ☆24Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Create animations over Bezier curves of any number of points☆51Updated 4 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 10 months ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- An optimized Metal-based Bezier curve renderer☆200Updated 3 years ago
- Delaunay Triangulation implementation written in swift☆96Updated 5 years ago
- Draw a tube or thick line in SceneKit☆96Updated last year