loryruta / gl-radix-sort
Ready to use RadixSort and other parallel primitives for OpenGL 4.6
☆23Updated 10 months ago
Alternatives and similar repositories for gl-radix-sort:
Users that are interested in gl-radix-sort are comparing it to the libraries listed below
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆24Updated 2 weeks ago
- GPU Radix Sort implemented in Vulkan and GLSL.☆53Updated 10 months ago
- Unbiased Physically Based Differentiable Renderer☆45Updated 3 months ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆21Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆117Updated 9 months ago
- Neural Radiance Cache (NRC) Library☆20Updated 2 weeks ago
- Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023☆20Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆24Updated 4 months ago
- ☆92Updated 3 years ago
- This is a custom real-time path tracer based on DirectX12.☆10Updated 2 years ago
- ☆51Updated 3 months ago
- ☆83Updated 9 months ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆49Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated last year
- ☆52Updated last year
- diff-render.org website☆21Updated last year
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- ☆142Updated last year
- A Python package for calling Slang modules from PyTorch.☆48Updated 3 weeks ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆55Updated 2 years ago
- ☆39Updated 2 years ago
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 2 months ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆38Updated last year
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- ☆33Updated 2 years ago
- Rasterize Gaussian Splats☆15Updated 9 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆135Updated last week