heheyas / gaussian_splatting_3dLinks
An attempt on implementing 3D gaussian splatting
☆42Updated 2 years ago
Alternatives and similar repositories for gaussian_splatting_3d
Users that are interested in gaussian_splatting_3d are comparing it to the libraries listed below
Sorting:
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 5 months ago
- ☆182Updated last year
- Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024☆109Updated 7 months ago
- This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://…☆89Updated last year
- [ECCV 2024] GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time☆94Updated 5 months ago
- A refactored codebase for Gaussian Splatting. Fastest, Better, Modular, Pure Python or CUDA Extension☆165Updated last week
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆62Updated 5 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- ☆70Updated last year
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆116Updated 7 months ago
- ☆148Updated last month
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆52Updated 3 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆20Updated 2 weeks ago
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆128Updated last month
- Optmized Fused-SSIM☆63Updated 6 months ago
- The implementation for "Photoreal Scene Reconstruction from an Egocentric Camera, SIGGRAPH 2025"☆95Updated last month
- ☆51Updated 5 months ago
- ☆129Updated 3 months ago
- [SIGGRAPH Asia 2025 - TOG] Official implementation of MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Recons…☆147Updated last week
- A minimize training version of 3DGS☆40Updated last year
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆187Updated last year
- ☆23Updated 6 months ago
- Indoor room dataset used for novel view synthesis and 3d reconstruction (WACV 2024)☆55Updated 10 months ago
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆168Updated 10 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆85Updated 4 months ago
- The implementation for the paper "4DGT Learning a 4D Gaussian Transformer Using Real-World Monocular Videos"☆80Updated this week
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆49Updated last year
- [CVPR 2025] "DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion" official implementation.☆175Updated 2 months ago
- ☆117Updated 2 weeks ago
- ☆58Updated last year