nailuj05 / FusionWaterLinks
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
☆299Updated 3 years ago
Alternatives and similar repositories for FusionWater
Users that are interested in FusionWater are comparing it to the libraries listed below
Sorting:
- A simple post-processing outline effect that uses depth-based edge detection.☆263Updated 2 years ago
- A Unity Editor extension for customizing inspector layout with attributes.☆299Updated 3 years ago
- ⚪ VFX Core ☄ Selective Post Processing and FX System☆267Updated last month
- Decal solution for Unity's Built-In Render Pipeline☆330Updated 5 months ago
- Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.☆293Updated 5 months ago
- A set of single script utils used throughout my projects☆306Updated 11 months ago
- Vertex Animation Texture tool in unity for skinned characters.☆216Updated 4 months ago
- Creates a fake simulated rope, connecting between 2 point.☆342Updated 11 months ago
- An example of a simple grapple effect in Unity☆306Updated 6 years ago
- Camera shake for Unity☆222Updated 11 months ago
- Animated cloud shadows asset for Unity☆208Updated 3 years ago
- A beautiful glass shader with distortion for Unity URP☆244Updated last year
- A free tool for designing tubes, ramps, curves, and half-pipes in unity☆184Updated 3 years ago
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.☆244Updated 2 years ago
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆294Updated 8 months ago
- Procedural Water surface and underwater caustics for Unity URP☆285Updated 2 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆274Updated 6 years ago
- A simple selection history window for Unity.☆324Updated 2 months ago
- A simple liquid simulation using MetaBalls.☆300Updated 3 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆263Updated last year
- ☆186Updated last year
- Minimalist dictionary for Unity 2020 and above with native look and feel☆221Updated 7 months ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆595Updated last year
- A player traversal toolkit for Unity.☆191Updated 3 years ago
- ☆209Updated 2 weeks ago
- Texture atlas creator for Unity☆484Updated 2 years ago
- procedural shapes for Unity UI☆381Updated 5 years ago
- Unity editor tool for quickly generating pipes—with pathfinding☆365Updated last year
- Optimizes mesh and polygon colliders in Unity☆419Updated last year
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated 2 years ago