Yaazarai / 2DGILinks
2D Global Illumination GLSL ES
☆27Updated 3 years ago
Alternatives and similar repositories for 2DGI
Users that are interested in 2DGI are comparing it to the libraries listed below
Sorting:
- ☆27Updated last year
- A 2D SDF texture generator☆171Updated 2 years ago
- A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their…☆40Updated 2 years ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- WebGPU rendering experiments☆114Updated 2 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Updated 2 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆84Updated 5 years ago
- Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog☆179Updated 6 years ago
- Utility functions to convert between various color spaces in GLSL☆241Updated 4 years ago
- Compute-Less Clustered Lighting☆62Updated last year
- ☆143Updated 4 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- ☆37Updated 11 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- ☆102Updated 3 years ago
- Convert image into Shadertoy script that displays it☆26Updated 7 years ago
- ☆70Updated 6 months ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆63Updated last year
- Export images and videos from Shadertoy.☆110Updated 3 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- Examples of generating and using irregular grids☆49Updated 11 months ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆102Updated 6 months ago
- Sample code that supplements the Sculpting And Simulations talk.☆103Updated 6 years ago
- ☆44Updated 4 years ago
- All documents related to my master thesis☆55Updated 4 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year
- ☆35Updated 2 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆110Updated 5 months ago