sakrist / Swift_OpenGL_ExampleLinks
Swift OpenGL Example written in swift (for Ubuntu, macOS, iOS and Android)
☆91Updated last year
Alternatives and similar repositories for Swift_OpenGL_Example
Users that are interested in Swift_OpenGL_Example are comparing it to the libraries listed below
Sorting:
- pure swift OpenGL function loading☆32Updated 7 years ago
- Cross-platform math library with SIMD support☆66Updated 2 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 7 years ago
- A cross-platform render-graph based rendering system written in Swift☆158Updated 11 months ago
- Sample Program for DirectX 12 + Swift☆82Updated 4 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- SwiftGL Math Library☆64Updated 4 years ago
- Swift bindings for WebGPU☆104Updated last month
- Swift library for SDL2☆32Updated 6 months ago
- Pure Swift CoreGraphics (Quartz2D) implementation (Supports Linux)☆111Updated 6 months ago
- A Swift library that makes GLFW a bit more manageable.☆20Updated last year
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated last week
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆53Updated 2 years ago
- A natural Swift interface for Vulkan☆13Updated 5 years ago
- ☆146Updated 6 years ago
- Box2DSwift is a Swift port of Box2D Physics Engine.☆46Updated last year
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆63Updated last year
- A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift☆131Updated last week
- An optimized Metal-based Bezier curve renderer☆196Updated 3 years ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆149Updated this week
- Swift wrapper around Simple Direct Media Layer (SDL2) for macOS, iOS, Linux and Windows☆115Updated last week
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆96Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- A Cross-platform Library for Swift☆176Updated 5 months ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆40Updated 3 months ago
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- OpenGL Loader☆48Updated last month
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Generate and compose commonly-used procedural noises and distributions, in pure Swift☆137Updated 6 months ago