luis-herasme / instanced-skinned-meshLinks
https://instanced-animation.vercel.app/
☆27Updated last year
Alternatives and similar repositories for instanced-skinned-mesh
Users that are interested in instanced-skinned-mesh are comparing it to the libraries listed below
Sorting:
- ☆65Updated 2 weeks ago
- ☆52Updated 5 months ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- Basis file converter for WebGL developers.☆41Updated last year
- ☆51Updated 2 years ago
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated 2 years ago
- Collection of three.js examples using lygia shader library☆52Updated last year
- ☆65Updated last year
- ☆142Updated last year
- ☆58Updated last year
- ☆40Updated last month
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆68Updated last week
- LudoGL is a WebGL2-only renderer☆44Updated 2 weeks ago
- Tools and IntelliSense for GLSL and WGSL.☆134Updated 3 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- ☆40Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆33Updated last week
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆35Updated 4 months ago
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆73Updated last month
- ☆24Updated last year
- ☆24Updated 2 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Optimized Graphics Advanced Rendering (Deferred) Engine☆22Updated 2 years ago
- An inspector and debugger for Three.js☆55Updated 11 months ago
- progressive-shadows test☆29Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- ☆12Updated 3 years ago