lucas-jones / three-lightmap-bakerLinks
☆147Updated last year
Alternatives and similar repositories for three-lightmap-baker
Users that are interested in three-lightmap-baker are comparing it to the libraries listed below
Sorting:
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆108Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆61Updated 4 years ago
- Web implementation of volumetric grids☆157Updated 2 years ago
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- Visualize draw call cost.☆90Updated 3 years ago
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆141Updated 2 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆177Updated 2 months ago
- PhysX for JavaScript☆111Updated 3 years ago
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆329Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆62Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆73Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 10 months ago
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- ☆48Updated 8 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆54Updated 2 years ago
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositor…☆142Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆105Updated 2 years ago
- Voxel renderer and pathfinder for three.js☆34Updated 3 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆197Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆40Updated last month
- progressive-shadows test☆34Updated 2 months ago
- ☆56Updated 4 months ago
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.☆439Updated 4 months ago
- Realtime voxel global illumination in WebGL.☆21Updated last year
- Javascript WASM bindings for Nvidia PhysX☆163Updated last month