lucas-jones / three-lightmap-baker
☆136Updated 11 months ago
Alternatives and similar repositories for three-lightmap-baker:
Users that are interested in three-lightmap-baker are comparing it to the libraries listed below
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆134Updated 2 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆88Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆70Updated 2 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆68Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆122Updated last year
- Performant plane reflections in three.js r139☆111Updated 2 years ago
- Web implementation of volumetric grids☆145Updated last year
- Raymarching abstraction for creating simple SDF animations with threejs☆169Updated 3 weeks ago
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆312Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.☆194Updated 2 weeks ago
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 11 months ago
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- ☆217Updated 3 months ago
- ☆57Updated last year
- progressive-shadows test☆28Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆140Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 6 months ago
- ☆55Updated last year
- PhysX for JavaScript☆103Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆175Updated 5 months ago
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.☆394Updated last month
- ☆41Updated last month
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- To store the source code for the glTF-Compressor project☆62Updated this week
- Light Baking for three.js☆66Updated 5 years ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago