gsimone / thingsLinks
Loose collection of *things*
β21Updated 2 years ago
Alternatives and similar repositories for things
Users that are interested in things are comparing it to the libraries listed below
Sorting:
- β54Updated 3 years ago
- π₯€ Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks π«§β20Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β67Updated 10 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β34Updated last year
- π§± Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componenβ¦β37Updated last year
- ποΈπποΈ to skim glsl sources w/ foldable shader chunks for threejs shaderlibβ94Updated 3 years ago
- 3D movement controls.β53Updated 2 months ago
- Film emulsion-like rendering transforms for three.jsβ41Updated last year
- WebGLRenderTarget helper for three.js : see the output in realtime in a windowβ30Updated 3 years ago
- β70Updated 2 weeks ago
- Visualize draw call cost.β87Updated 2 years ago
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.β24Updated 2 months ago
- π² A collection of shader-related utilities for react-three-fiberβ43Updated 3 years ago
- β17Updated 3 years ago
- "Point Text" Helper for three JSβ77Updated last year
- β40Updated 2 months ago
- Basis file converter for WebGL developers.β41Updated last year
- β47Updated 4 months ago
- Cool demo.β18Updated 2 years ago
- β13Updated 2 years ago
- β39Updated 2 years ago
- β26Updated 2 years ago
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.β18Updated 3 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can contβ¦β26Updated last year
- β23Updated 7 months ago
- Vanilla Three.js Starterβ46Updated last year
- progressive-shadows testβ29Updated 2 years ago
- Only One-pass Shaderβ27Updated last year
- GPU based frustum and occlusion culling in WebGL.β56Updated last year
- β24Updated 2 years ago