fabmax / physx-js-webidl
Javascript WASM bindings for Nvidia PhysX
☆149Updated last month
Alternatives and similar repositories for physx-js-webidl:
Users that are interested in physx-js-webidl are comparing it to the libraries listed below
- PhysX for JavaScript☆105Updated 2 years ago
- Port of JoltPhysics to JavaScript using emscripten☆341Updated this week
- Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.☆212Updated last week
- ☆137Updated last year
- Texture loading utility for WebGL and WebGPU☆123Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆69Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆93Updated 5 months ago
- Visualize draw call cost.☆86Updated 2 years ago
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆315Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆177Updated 6 months ago
- ☆221Updated 4 months ago
- Performant plane reflections in three.js r139☆112Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- Web implementation of volumetric grids☆145Updated last year
- ☆182Updated last year
- Examples of WebGL Physics Library☆53Updated 2 weeks ago
- ☆44Updated 3 months ago
- Fast WebGPU 3d math library☆343Updated last week
- A WebGPU Shading Language parser and reflection library for Javascript.☆209Updated last week
- A tiny WGSL online editor☆180Updated last year
- Inspection debugger for WebGPU☆212Updated last week
- Blender like orientation gizmo for Three.js OrbitControls☆111Updated 11 months ago
- Metaballs rendered in WebGPU☆84Updated 3 months ago
- JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.☆303Updated last week
- Extending built-in materials, instances of ShaderMaterial and shader objects of onBeforeCompile.☆174Updated last year
- Physics for three. Game engine☆577Updated this week
- Entity Component System game engine☆273Updated 2 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆169Updated last month
- Track your WebGPU memory usage☆68Updated 4 months ago
- Some helpers for webgpu☆229Updated last week