fabmax / physx-js-webidlLinks
Javascript WASM bindings for Nvidia PhysX
☆163Updated last month
Alternatives and similar repositories for physx-js-webidl
Users that are interested in physx-js-webidl are comparing it to the libraries listed below
Sorting:
- PhysX for JavaScript☆111Updated 3 years ago
- Port of JoltPhysics to JavaScript using emscripten☆401Updated 2 weeks ago
- ☆147Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆108Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆73Updated 2 years ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.☆368Updated this week
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆329Updated last year
- Visualize draw call cost.☆90Updated 3 years ago
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.☆439Updated 4 months ago
- Raymarching abstraction for creating simple SDF animations with threejs☆177Updated 2 months ago
- ☆31Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- WebAssembly port of Recast Navigation, a navigation mesh construction, path-finding, and spatial reasoning toolkit.☆362Updated 3 weeks ago
- ☆182Updated 2 years ago
- TypeScript type definitions for ammo.js☆65Updated last year
- A WebGPU Shading Language parser and reflection library for Javascript.☆249Updated last month
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆61Updated 4 years ago
- WebGPU-powered, Halloween-themed breakout game☆133Updated 2 years ago
- surface nets in three.js for volumetric terrain generation☆40Updated last year
- Web implementation of volumetric grids☆157Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆36Updated last year
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆106Updated last month
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆105Updated 2 years ago
- ☆241Updated 11 months ago
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆40Updated last month