fabmax / physx-js-webidlLinks
Javascript WASM bindings for Nvidia PhysX
☆159Updated 4 months ago
Alternatives and similar repositories for physx-js-webidl
Users that are interested in physx-js-webidl are comparing it to the libraries listed below
Sorting:
- PhysX for JavaScript☆110Updated 2 years ago
- Port of JoltPhysics to JavaScript using emscripten☆386Updated this week
- ☆146Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆106Updated 10 months ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆72Updated 2 years ago
- ☆182Updated 2 years ago
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆325Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆64Updated 2 years ago
- Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.☆347Updated this week
- WebGPU-powered, Halloween-themed breakout game☆127Updated last year
- An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.☆431Updated 2 months ago
- surface nets in three.js for volumetric terrain generation☆38Updated 10 months ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.☆347Updated last month
- Texture loading utility for WebGL and WebGPU☆125Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆104Updated 2 years ago
- JavaScript port of METIS graph partitioning library☆26Updated 3 years ago
- Metaballs rendered in WebGPU☆91Updated 2 months ago
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆140Updated 2 years ago
- Inspection debugger for WebGPU☆248Updated 3 weeks ago
- Visualize draw call cost.☆89Updated 2 years ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆96Updated this week
- ☆59Updated last year
- Entity Component System game engine☆276Updated 2 years ago
- TypeScript type definitions for ammo.js☆64Updated last year
- ☆235Updated 9 months ago
- Web implementation of volumetric grids☆155Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- Track your WebGPU memory usage☆75Updated 3 months ago