Ameobea / three-hex-tiling
Adds support for hiding repeating texture patterns to Three.JS
☆79Updated 2 months ago
Alternatives and similar repositories for three-hex-tiling:
Users that are interested in three-hex-tiling are comparing it to the libraries listed below
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- ☆59Updated this week
- ☆40Updated 3 weeks ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆124Updated 7 months ago
- ☆50Updated 4 months ago
- ☆73Updated 10 months ago
- ☆65Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆31Updated 3 months ago
- progressive-shadows test☆29Updated 2 years ago
- Tools and IntelliSense for GLSL and WGSL.☆132Updated 2 months ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆179Updated 8 months ago
- Three.js library for fracturing and slicing meshes in real time.☆180Updated last month
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆81Updated 8 months ago
- ☆58Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- A beautiful and performant lens flare.☆17Updated last year
- 🍰 Bake your Three.js shaders or materials into textures!☆146Updated 6 months ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆141Updated last year
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- Experimentation with TSL, particles and geometry in compute☆43Updated 9 months ago
- A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap☆116Updated last week
- Vanilla Three.js Starter☆46Updated last year
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆92Updated 3 years ago
- ☆141Updated last year
- ☆87Updated 2 years ago
- Computer Graphics Études with WebGL and Three.js☆144Updated last month