Ameobea / three-hex-tilingLinks
Adds support for hiding repeating texture patterns to Three.JS
☆85Updated 8 months ago
Alternatives and similar repositories for three-hex-tiling
Users that are interested in three-hex-tiling are comparing it to the libraries listed below
Sorting:
- ☆41Updated 6 months ago
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆147Updated last year
- ☆90Updated last year
- ☆81Updated 2 months ago
- ☆56Updated 4 months ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆197Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆96Updated last year
- Three.js library for fracturing and slicing meshes in real time.☆203Updated 6 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆40Updated last month
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆123Updated 4 months ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆106Updated last month
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- progressive-shadows test☆34Updated 2 months ago
- A lens flare effect for Vanilla Threejs☆170Updated 2 years ago
- Demo of grass blowing in the wind in Three.JS / GLSL☆85Updated 4 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- A simple to use fake glow material for vanilla threejs☆126Updated last year
- Raymarching abstraction for creating simple SDF animations with threejs☆177Updated 2 months ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆118Updated 5 months ago
- Tools and IntelliSense for GLSL and WGSL.☆157Updated last week
- Realtime softbody simulation in the browser with WebGPU☆88Updated 4 months ago
- Computer Graphics Études with WebGL and Three.js☆146Updated 3 months ago
- 🍰 Bake your Three.js shaders or materials into textures!☆169Updated 4 months ago
- A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap☆146Updated 5 months ago
- A collection of Three.js Shading Language (TSL) textures☆206Updated 2 weeks ago
- ☆241Updated 11 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆108Updated last year