Ameobea / three-hex-tilingLinks
Adds support for hiding repeating texture patterns to Three.JS
☆85Updated 7 months ago
Alternatives and similar repositories for three-hex-tiling
Users that are interested in three-hex-tiling are comparing it to the libraries listed below
Sorting:
- ☆80Updated 2 months ago
- ☆56Updated 3 months ago
- ☆41Updated 5 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆38Updated 3 weeks ago
- ☆89Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆69Updated last year
- The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial☆142Updated last year
- Three.js library for fracturing and slicing meshes in real time.☆202Updated 5 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆196Updated last year
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆102Updated last week
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆96Updated last year
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆123Updated 3 months ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆146Updated 2 years ago
- A simple to use fake glow material for vanilla threejs☆126Updated last year
- LudoGL is a WebGL2-only renderer☆66Updated 4 months ago
- A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap☆146Updated 5 months ago
- progressive-shadows test☆34Updated 2 months ago
- A lens flare effect for Vanilla Threejs☆170Updated 2 years ago
- ☆60Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated 2 years ago
- Tools and IntelliSense for GLSL and WGSL.☆154Updated last month
- Realtime softbody simulation in the browser with WebGPU☆86Updated 3 months ago
- Performant plane reflections in three.js r139☆116Updated 3 years ago
- 🍰 Bake your Three.js shaders or materials into textures!☆168Updated 3 months ago
- Computer Graphics Études with WebGL and Three.js☆147Updated 2 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆107Updated last year
- Demo of grass blowing in the wind in Three.JS / GLSL☆85Updated 4 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆104Updated 3 years ago