jibencaozuo-playground / basis-converter
Basis file converter for WebGL developers.
☆41Updated last year
Alternatives and similar repositories for basis-converter:
Users that are interested in basis-converter are comparing it to the libraries listed below
- Visualize draw call cost.☆86Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆18Updated 3 years ago
- progressive-shadows test☆29Updated 2 years ago
- Performant plane reflections in three.js r139☆112Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- ☆50Updated 4 months ago
- "Point Text" Helper for three JS☆76Updated 11 months ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆92Updated 3 years ago
- ☆59Updated this week
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆30Updated 3 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆44Updated last year
- ☆47Updated 3 months ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- Only One-pass Shader☆26Updated last year
- 3D rotation input plugin for Tweakpane☆89Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Examples of WebGL Physics Library☆53Updated 3 weeks ago
- Tools and IntelliSense for GLSL and WGSL.☆132Updated 2 months ago
- ☆56Updated 4 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆100Updated 7 months ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- ☆50Updated 2 years ago
- Convert THREE.Mesh to Ammo.btCollisionShape☆31Updated last year
- Cool demo.☆19Updated last year
- ☆24Updated last year