GoalieSave25 / webgl-lightmap-bakerLinks
Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!
☆40Updated 7 months ago
Alternatives and similar repositories for webgl-lightmap-baker
Users that are interested in webgl-lightmap-baker are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆58Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- ☆61Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆115Updated last year
- Demonstration of depth peeling in three.js☆35Updated 2 months ago
- ☆42Updated 8 months ago
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- ☆88Updated last week
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆98Updated last month
- Tools and IntelliSense for GLSL and WGSL.☆159Updated 3 months ago
- ☆48Updated 11 months ago
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- Combine the flexibility of CSS3/HTML5 with the capabilities of Three.js using CSSLayout. Enable HTML overlays, implement responsive desig…☆27Updated last year
- Visualize draw call cost.☆90Updated 3 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆31Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆42Updated 4 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- Track your WebGPU memory usage☆78Updated 8 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆103Updated last year
- ☆14Updated 9 months ago
- Three.js interior mapping shader.☆24Updated 3 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆59Updated 2 years ago
- Optimized Graphics Advanced Rendering (Deferred) Engine☆27Updated 3 years ago
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- surface nets in three.js for volumetric terrain generation☆40Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago