GoalieSave25 / webgl-lightmap-bakerLinks
Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!
☆36Updated last month
Alternatives and similar repositories for webgl-lightmap-baker
Users that are interested in webgl-lightmap-baker are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated 11 months ago
- ☆59Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆105Updated 9 months ago
- ☆71Updated last month
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆83Updated last month
- ☆40Updated 2 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Combine the flexibility of CSS3/HTML5 with the capabilities of Three.js using CSSLayout. Enable HTML overlays, implement responsive desig…☆26Updated last year
- ✨ TSLFX • Early-stage collection of VFX, utils, and SDFs for Three.js Shading Language (TSL)☆90Updated last week
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆63Updated last year
- Tools and IntelliSense for GLSL and WGSL.☆135Updated 4 months ago
- 🛡️Interactive shield shader using three js (r3f)☆25Updated 10 months ago
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆35Updated 9 months ago
- Service to weld some ThreeJS geometry to indexed one☆25Updated last year
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆20Updated last year
- ☆47Updated 5 months ago
- Track your WebGPU memory usage☆72Updated 2 months ago
- Demonstration of depth peeling in three.js☆26Updated last year
- Visualize draw call cost.☆89Updated 2 years ago
- Node editor for tsl 📝☆25Updated 4 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- ☆144Updated last year
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆96Updated 2 months ago
- Visual graph editor for Three TSL☆43Updated last month
- Cool demo.☆18Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆27Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆60Updated 9 months ago
- progressive-shadows test☆31Updated 2 years ago