GoalieSave25 / webgl-lightmap-baker
Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!
☆25Updated last week
Alternatives and similar repositories for webgl-lightmap-baker:
Users that are interested in webgl-lightmap-baker are comparing it to the libraries listed below
- GPU based frustum and occlusion culling in WebGL.☆52Updated 11 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆64Updated 5 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆41Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆89Updated 3 months ago
- An Particle System Editor for three.quarks☆28Updated last year
- Comparisons of shaders across multiple APIs☆22Updated last year
- Track your WebGPU memory usage☆65Updated 2 months ago
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆14Updated last year
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆13Updated 7 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆52Updated 3 months ago
- ☆46Updated 2 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆22Updated last year
- Realtime voxel global illumination in WebGL.☆19Updated last year
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated last year
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆21Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆49Updated 8 months ago
- JavaScript port of METIS graph partitioning library☆22Updated 3 years ago
- Voxel renderer and pathfinder for three.js☆34Updated 2 years ago
- Cool demo.☆19Updated last year
- Check for and avoid redundant state setting☆35Updated last year
- ☆57Updated last year
- progressive-shadows test☆28Updated last year
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆41Updated 4 months ago
- WebGL vegetation demo☆30Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 10 months ago
- Only One-pass Shader☆25Updated 9 months ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆60Updated last year
- ☆37Updated last month