DolphinIQ / Ogar-EngineLinks
Optimized Graphics Advanced Rendering (Deferred) Engine
☆22Updated 3 years ago
Alternatives and similar repositories for Ogar-Engine
Users that are interested in Ogar-Engine are comparing it to the libraries listed below
Sorting:
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- Game Development Toolkit for Three.js☆24Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated 11 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆105Updated 9 months ago
- ☆59Updated last year
- ☆71Updated last month
- ☆40Updated 2 months ago
- 🥤 Max Taste, Min Waste. Generate tight geometries around sprites and flipbooks 🫧☆20Updated last year
- Visualize draw call cost.☆89Updated 2 years ago
- JavaScript port of METIS graph partitioning library☆26Updated 3 years ago
- Cool demo.☆18Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆47Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆37Updated last week
- ☆144Updated last year
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆36Updated last month
- ☆53Updated last month
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- ☆47Updated 5 months ago
- Examples of WebGL Physics Library☆53Updated last month
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- ☆56Updated 3 years ago
- Loose collection of *things*☆25Updated 3 years ago
- PhysX for JavaScript☆110Updated 2 years ago
- Marching cubes renderer for three.js☆57Updated 3 years ago
- Tools and IntelliSense for GLSL and WGSL.☆135Updated 4 months ago
- ☆82Updated 2 years ago
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- ☆22Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago