lucasteles / BackdashLinks
C# Rollback network SDK
☆129Updated 2 weeks ago
Alternatives and similar repositories for Backdash
Users that are interested in Backdash are comparing it to the libraries listed below
Sorting:
- A superset of ImGuiNet with additional components designed for Monogame☆70Updated last year
- A tiny bevy-like archetype-style ECS library for dotnet☆122Updated last week
- Probably the simplest to use ECS for C#☆91Updated last year
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆51Updated last year
- 2D collision detection system.☆145Updated last month
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆49Updated 2 months ago
- A high performance C# ECF/ECS☆89Updated this week
- A .NET Library For Reading Aseprite Files.☆69Updated 8 months ago
- Benchmarks of some C# ECS frameworks.☆145Updated 3 months ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆184Updated last week
- DreamBit is a Monogame engine developped as an extension for Visual Studio☆12Updated last year
- A Raylib-cs integration with DearImGui☆75Updated 4 months ago
- ☆30Updated last year
- Some quick examples to show how to use HLSL shaders in MonoGame☆35Updated 6 months ago
- A C# wrapper for flecs☆191Updated last week
- A MonoGame port of a great pixel planet generator from Deep-Fold☆61Updated 4 years ago
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆61Updated 8 months ago
- TiledCS is a dotnet library for loading Tiled tilesets and maps☆151Updated 9 months ago
- Automatically updated C# bindings for flecs https://github.com/SanderMertens/flecs with native dynamic link libraries.☆59Updated last year
- XNA re-imagined.☆94Updated 5 months ago
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆86Updated 4 months ago
- Shape rendering library for MonoGame.☆53Updated last month
- A fast, Cross-platform Raylib C# Wrapper.☆101Updated 2 weeks ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆114Updated last year
- Cross-platform Tiled map parsing utilities.☆28Updated 9 months ago
- Entity Component System (ECS) framework made in C#.☆222Updated 2 weeks ago
- ... the little C# ECS that loves you back!☆340Updated last week
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆56Updated 7 months ago
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆47Updated 6 months ago
- Hello world project for Murder Engine.☆55Updated 3 months ago