lucasteles / Backdash
C# Rollback network SDK
☆110Updated this week
Alternatives and similar repositories for Backdash:
Users that are interested in Backdash are comparing it to the libraries listed below
- A tiny bevy-like archetype-style ECS library for dotnet☆115Updated last week
- Probably the simplest to use ECS for C#☆87Updated last year
- ☆27Updated 11 months ago
- Benchmarks of some C# ECS frameworks.☆131Updated 2 months ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆171Updated 6 months ago
- A C# wrapper for flecs☆165Updated this week
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆78Updated 2 weeks ago
- A .NET Library For Reading Aseprite Files.☆56Updated 4 months ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆49Updated 8 months ago
- A fast, Cross-platform Raylib C# Wrapper.☆84Updated last month
- 2D collision detection system.☆123Updated 2 weeks ago
- Libraries for the #libraries channel in https://discord.gg/monogame.☆40Updated 2 months ago
- Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.☆108Updated last year
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆50Updated 4 months ago
- ... the tiny C# ECS that loves you back!☆281Updated last week
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆44Updated 2 months ago
- A high-performance alloc free c# Jobscheduler.☆178Updated 2 weeks ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.☆26Updated 2 years ago
- Code and assets repository for Boo! Greedy Kid © 2017-2024 Flying Oak Games. All rights reserved.☆53Updated 5 months ago
- A MonoGame port of a great pixel planet generator from Deep-Fold☆60Updated 3 years ago
- A game about collecting water for our arid friend☆23Updated 3 weeks ago
- A C# port of EnTT, a game engine agnostic Entity-Component-System☆55Updated 3 months ago
- Iguina is a framework-agnostic, cross platform, modern UI system for C#.☆36Updated 3 weeks ago
- A lightweight and easy to use entity component system with an effective feature set for making games.☆60Updated 2 years ago
- C# ORM - High Performance, SQL, NoSQL, Messaging, Pub-Sub☆168Updated 2 months ago
- Shape rendering library for MonoGame.☆47Updated 8 months ago
- ☆26Updated last year
- High-performance C# ECS☆246Updated this week
- Hello world project for Murder Engine.☆49Updated 3 months ago
- ☆31Updated 9 months ago