sandmor / taskbar_interfaceLinks
A interface for Rust to interact with the taskbar
β19Updated 3 years ago
Alternatives and similar repositories for taskbar_interface
Users that are interested in taskbar_interface are comparing it to the libraries listed below
Sorting:
- Binary file patching toolβ23Updated 5 years ago
- π Wrapper crate for SPIRV-Tools π¦β28Updated last year
- An exploration into the various ways optional trait methods can be implemented in Rust.β42Updated 5 months ago
- A binary format for Rust / serde that supports schema evolutionβ17Updated 9 months ago
- lonely is a no_std+alloc+no TLS task executor for the Rust async/await ecosystem, focused on minimizing cross-core synchronization overheβ¦β19Updated 6 years ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.β22Updated 4 years ago
- β36Updated last year
- Integrates crashdump reporting with Sentryβ20Updated 2 years ago
- MIT NIHS image format implementationsβ10Updated 5 years ago
- A radioactive stabilization of the ptr_meta RFC.β34Updated 2 months ago
- Pass Rust strings to C with potentially not needing heap allocationβ13Updated 3 years ago
- A single-threaded executor for deferred async code for games.β58Updated 2 years ago
- Record and replay π± input with precise timingβ18Updated 3 years ago
- Procedural macros for working with Vulkan shadersβ43Updated 3 months ago
- LZW en- and decoding that goes weeeee!β29Updated 2 weeks ago
- Framework for playing around with rendering libraries in Rustβ28Updated 4 years ago
- Arena allocator with scopesβ44Updated 2 years ago
- A simple and convenient way to bundle owned data with a borrowing type.β28Updated 3 years ago
- Functions for determining terminal sizes in Rustβ14Updated last week
- DEPRECATED in favor of macroquad::uiβ38Updated 4 years ago
- A library for conveniently displaying well-formatted, and good looking errors to users of CLI applications. Useful for bubbling up unrecoβ¦β18Updated 5 years ago
- A compile time sized array of bitsβ12Updated 4 years ago
- Pretty backtraces for rustβ15Updated 4 years ago
- "cross shade" meta shading language and compilerβ39Updated 7 years ago
- Pre-emptively created repository so the design can be discussed on the issue tracker before commits are made (repo name may change)β18Updated this week
- A custom context for eyre that supports backtraces on stableβ15Updated last year
- Color space conversion math made simpleβ40Updated last year
- Moving code-gen out of `build.rs`β19Updated last month
- OS native dialogs for Windows, MacOS, and Linuxβ33Updated 3 years ago
- A Rust game engine, focus on Voxel support and content-addressed IDs. Intended for a sandbox "game" like Garry's Mod or Second Life, evenβ¦β25Updated last year