joshcamas / fast-skinned-mesh-combinerLinks
A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs
☆126Updated 3 years ago
Alternatives and similar repositories for fast-skinned-mesh-combiner
Users that are interested in fast-skinned-mesh-combiner are comparing it to the libraries listed below
Sorting:
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆98Updated 2 years ago
- Planar reflections probe component for Unity☆101Updated 2 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆165Updated 2 years ago
- Editor for SubAsset in unity project.☆133Updated last week
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆167Updated 2 months ago
- Automatic Unity Light Probe Generation.☆173Updated 6 years ago
- UnityEngine.CullingGroup API for everyone.☆153Updated 3 years ago
- GPU-based raycaster for Unity☆163Updated last year
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Unity Terrain Shader with Height Blending and more features☆112Updated 4 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- Unity Favourites Panel☆86Updated 2 years ago
- A drop-in dynamic resolution script☆143Updated 2 years ago
- Simple Unity Mesh Combine Tool☆118Updated 5 years ago
- This is an Unity editor extension for generating shader code from template files.☆150Updated 3 years ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- ☆175Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆195Updated last year
- Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG☆123Updated 3 years ago
- A clutterless custom Transform editor for Unity☆142Updated 2 years ago
- Unity custom handles examples☆107Updated 4 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆260Updated last year
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆101Updated 3 years ago
- Full source-code for Amplify Color plugin for Unity☆165Updated 9 months ago
- Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize.☆158Updated 2 years ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆270Updated 6 years ago
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆173Updated 6 months ago
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆168Updated last year
- A collection of image effects for Unity.☆66Updated last year