lamelizard / GraphWaveFunctionCollapseLinks
WaveFunctionCollapse on graphs
☆61Updated 4 years ago
Alternatives and similar repositories for GraphWaveFunctionCollapse
Users that are interested in GraphWaveFunctionCollapse are comparing it to the libraries listed below
Sorting:
- Wave function collapse python implementation☆63Updated 6 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 6 years ago
- An implementation of mxgmn/WaveFunctionCollapse in Python☆140Updated 5 years ago
- Wave Function Collapse 3D | openFrameworks Addon☆42Updated 5 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆209Updated 5 years ago
- Procedural Generation Experiments☆103Updated 4 years ago
- Information about procedural city generation☆156Updated 4 years ago
- ☆177Updated last year
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆178Updated last year
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆145Updated 4 months ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆111Updated 5 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆68Updated this week
- A procedural function that generates dendritic patterns and is locally computable.☆82Updated 2 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆51Updated last week
- Procedural Plate Tectonics using Clustered Convection☆22Updated 2 years ago
- ☆25Updated 7 years ago
- Procedurally generated alchemy circles☆59Updated 5 years ago
- A Procedural + Directed Game Art Generator☆38Updated 5 months ago
- ☆52Updated 3 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 7 months ago
- A C++ DLL project for the WaveFunctionCollapse algorithm, plus various interfaces for using it.☆20Updated 2 weeks ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆24Updated 2 months ago
- 2D Wave Function Collapse as Blender Plugin☆39Updated 3 years ago
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆86Updated 2 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Large-Scale Stream Power Erosion☆39Updated last year
- Generate 16-bit PNG heightmaps from USGS raster data.☆42Updated 6 years ago
- Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.☆60Updated 6 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated 7 months ago