kchapelier / cellular-automata-voxel-shader
Generate a voxel shader (for MagicaVoxel) from a custom CA rule
☆177Updated 5 years ago
Related projects: ⓘ
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆94Updated 4 years ago
- ☆95Updated 4 years ago
- A collection of MagicaVoxel palettes.☆115Updated 8 years ago
- Generates isometric pixel art from MagicaVoxel .vox files☆344Updated last year
- Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Progressive Flood Shader etc.☆209Updated 2 years ago
- A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.☆622Updated last year
- Repository for magica voxel shaders.☆115Updated 2 years ago
- Shaders for MagicaVoxel☆15Updated 6 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆208Updated 5 years ago
- Parse MagicaVoxel .vox files to javascript objects works in browser or server☆66Updated 11 months ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆66Updated 6 years ago
- A minimal GUI for Zarbuz's FileToVox☆28Updated 4 years ago
- Blender import script for MagicaVoxel .vox format as cube primitives.☆225Updated 2 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆47Updated 3 years ago
- A mostly javascript-centric resource / links list on procedural content generation (PCG).☆266Updated 4 years ago
- QuickLook Generator for MagicaVoxel files☆38Updated 8 years ago
- Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library☆65Updated last year
- An efficient texture-free GLSL procedural noise library☆221Updated 2 years ago
- shaders to use with MagicaVoxel https://ephtracy.github.io/☆17Updated 3 years ago
- A bunch of distance field primitives for ray marching☆193Updated 4 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆254Updated 2 years ago
- A WebGL SDF pathtracer☆375Updated last year
- ☆110Updated 7 years ago
- Optimized GPU noise functions and utilities☆363Updated 10 years ago
- Bayer matrix dithering in GLSL☆202Updated 10 years ago
- hexagonal grid relaxing☆138Updated 4 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆126Updated 7 years ago
- Procedural city generation demo☆210Updated 2 years ago
- Derived from https://github.com/Syntopia/Fragmentarium/☆348Updated last year
- ☆158Updated 8 years ago