Coac / wave-function-collapseLinks
Wave function collapse python implementation
☆61Updated 6 years ago
Alternatives and similar repositories for wave-function-collapse
Users that are interested in wave-function-collapse are comparing it to the libraries listed below
Sorting:
- WaveFunctionCollapse on graphs☆64Updated 5 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 7 years ago
- 2D Wave Function Collapse as Blender Plugin☆41Updated 4 years ago
- An implementation of mxgmn/WaveFunctionCollapse in Python☆141Updated 5 years ago
- An automatic generator for medieval scenes and games☆32Updated 5 years ago
- Differential Growth simulation with Sverchok SNLite node in Blender.☆34Updated 4 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆69Updated 8 years ago
- Processing-style Scripting Add-on for Blender☆24Updated 7 years ago
- curated snippets for bpy (mostly for Blender <= 2.79 ), some changes are needed to maintain compatibility with 2.8+☆123Updated 11 months ago
- Blender Add-On for slicing meshes with planes☆67Updated 4 years ago
- space colonization algorithm (tree generator) implemented as scripted node for sverchok☆16Updated 5 years ago
- Generate a voxel shader (for MagicaVoxel) from a custom CA rule☆184Updated 6 years ago
- A Blender script that takes a mesh and armature that use IKs and other non-deformation bones and creates a new mesh and armature that use…☆44Updated 2 months ago
- voxel-based generative geometry☆13Updated 5 years ago
- Information about procedural city generation☆162Updated 5 years ago
- Python module for parsing and writing MagicaVoxel vox file☆102Updated last year
- Sverchok Blender code for 2D and 3D maze generation☆34Updated 9 years ago
- Documentation for the MarkovJunior project, by Maxim Gumin☆26Updated 3 years ago
- Half-edge 3D mesh in python/cython. Supports dynamic manipulation operators.☆19Updated 6 years ago
- Collection of scripts for generating 3D levels (environments/dungeons) procedurally using Blender's Python API.☆49Updated 5 years ago
- Convenient Blender API wrappings☆25Updated last year
- Automating human walk cycles using machine learning☆65Updated 11 years ago
- A starter kit and reference for writing advanced Blender add-ons☆38Updated 5 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆46Updated 4 years ago
- Extra nodes for Sverchok☆61Updated 2 weeks ago
- Voxel shader (for MagicaVoxel) to generate pseudofractals volumes☆96Updated 5 years ago
- Blender addon for procedurally generating buildings☆40Updated 6 years ago
- ☆52Updated 4 years ago
- A Blender Addon to create and assign PBR Textures☆33Updated 5 years ago
- Javascript/WebGL2 port of https://github.com/mxgmn/ConvChain☆30Updated 6 years ago