kevinortegren / VoxelAOLinks
☆11Updated 8 years ago
Alternatives and similar repositories for VoxelAO
Users that are interested in VoxelAO are comparing it to the libraries listed below
Sorting:
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- ☆33Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Cool graphics renderer☆11Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- ☆10Updated 5 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- ☆15Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- #include <engine>☆40Updated 6 years ago
- shd shader generator☆10Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago