DirectX 11-based rendering framework designed for rapid prototyping
☆20Jun 11, 2015Updated 10 years ago
Alternatives and similar repositories for dx11-framework
Users that are interested in dx11-framework are comparing it to the libraries listed below
Sorting:
- A few classes which compile faster than the classes that they replace☆12Apr 5, 2014Updated 11 years ago
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- C++11 libs: await, channels, reactive/signals, timelines, alarms, logging, args, etc.☆23Dec 29, 2020Updated 5 years ago
- Allocation benchmarks☆31Jul 6, 2016Updated 9 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 13 years ago
- A micro packet ray tracer☆14Oct 24, 2017Updated 8 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- Chernyaev’s Marching Cubes 33 is one of the first algorithms intended to preserve the topology of the trilinear interpolant. In this work…☆13Jul 19, 2013Updated 12 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- fork of http://calumgrant.net/units (unavailable) + new units + c++0x support + markdown documentation (C++03)☆14Jun 24, 2016Updated 9 years ago
- OpenGLによるシンプルなUI実装☆15Jun 12, 2014Updated 11 years ago
- (want to be) a cutting-edge realtime render engine☆12Aug 8, 2019Updated 6 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- A curated list of awesome DirectX Raytracing (DXR) resources.☆14Sep 11, 2018Updated 7 years ago
- Custom navigation mesh generated in the Unreal environment by applying the Recast voxelization model.☆14Mar 18, 2024Updated last year
- Assignment for Compiler Design class in Spring 2018 turned personal project☆15Sep 28, 2018Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- Custom material shader - RIM, Phong / Blinn Phong, Fresnel, Ashima noise☆15Sep 7, 2017Updated 8 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 6 years ago
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆17Mar 2, 2024Updated 2 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17May 11, 2023Updated 2 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- Small project using ModernGL for terrain rendering☆22Apr 8, 2018Updated 7 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- A small DirectX 11 framework that renders objects using Physically Based Rendering.☆20Apr 23, 2018Updated 7 years ago
- AS3 ByteArray class for lua.☆19Oct 9, 2020Updated 5 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Mar 1, 2021Updated 5 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- A transfer function widget implemented using ImGui☆19May 7, 2022Updated 3 years ago
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago