DirectX 11-based rendering framework designed for rapid prototyping
☆20Jun 11, 2015Updated 10 years ago
Alternatives and similar repositories for dx11-framework
Users that are interested in dx11-framework are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- A few classes which compile faster than the classes that they replace☆12Apr 5, 2014Updated 11 years ago
- Allocation benchmarks☆31Jul 6, 2016Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 8 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- OpenGLによるシンプルなUI実装☆15Jun 12, 2014Updated 11 years ago
- C++11 libs: await, channels, reactive/signals, timelines, alarms, logging, args, etc.☆23Dec 29, 2020Updated 5 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- A toy game engine written in C for prototyping and goofing around.☆13Jun 14, 2023Updated 2 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- A micro packet ray tracer☆14Oct 24, 2017Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- A small DirectX 11 framework that renders objects using Physically Based Rendering.☆20Apr 23, 2018Updated 7 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Discontinued C++ DirectX 11 Game Engine☆10Apr 2, 2022Updated 3 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- (want to be) a cutting-edge realtime render engine☆12Aug 8, 2019Updated 6 years ago
- ☆17Aug 27, 2022Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- fork of http://calumgrant.net/units (unavailable) + new units + c++0x support + markdown documentation (C++03)☆14Jun 24, 2016Updated 9 years ago
- Geometry library that splits polyhedra using 3D planes☆39Nov 5, 2011Updated 14 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Aug 8, 2016Updated 9 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Rectangle packing library for C++☆14Jan 30, 2021Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆11Mar 12, 2019Updated 7 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 13 years ago
- Forward+ Renderer☆16Jun 30, 2018Updated 7 years ago
- LibVT is a library implementing "virtual texturing".☆121Sep 25, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- 2D physics engine with SoA/SIMD optimizations☆112Nov 27, 2018Updated 7 years ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Mar 1, 2021Updated 5 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- a cross-platform 3D graphics engine☆19Jul 14, 2018Updated 7 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Apr 15, 2019Updated 6 years ago
- Source Code Samples for Shader Primer Book☆12Jul 8, 2014Updated 11 years ago