Barycentric coordinates GCN shader extension sample for DirectX 12
☆12Jan 13, 2021Updated 5 years ago
Alternatives and similar repositories for Barycentrics12
Users that are interested in Barycentrics12 are comparing it to the libraries listed below
Sorting:
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Jan 13, 2021Updated 5 years ago
- AMD tessellation sample based on DirectX 11☆33Sep 8, 2016Updated 9 years ago
- AMD Crossfire API sample for DirectX 11☆26Sep 6, 2016Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 6 years ago
- ☆18Dec 6, 2016Updated 9 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆75Sep 8, 2016Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Sep 6, 2016Updated 9 years ago
- ☆13Jan 27, 2016Updated 10 years ago
- AMD GPU particles sample based on DirectX 11☆122Sep 6, 2016Updated 9 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16May 29, 2018Updated 7 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Mar 3, 2021Updated 5 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆165Apr 20, 2018Updated 7 years ago
- AMD Forward+ sample based on DirectX 11☆145Sep 6, 2016Updated 9 years ago
- ☆82Jul 7, 2018Updated 7 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- ☆20Mar 11, 2024Updated last year
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Apr 20, 2021Updated 4 years ago
- Custom kernel with activated all Exynos 7580 Octa cores for Samsung Galaxy A3 (2016)☆12Jun 27, 2017Updated 8 years ago
- ☆58Jul 29, 2019Updated 6 years ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆60Jul 14, 2019Updated 6 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 8 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Apr 28, 2021Updated 4 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- Simple framework & sandbox for NRI based apps☆33Updated this week
- ☆11Mar 8, 2024Updated last year
- ☆20Sep 10, 2015Updated 10 years ago
- ☆16Apr 25, 2019Updated 6 years ago
- Angstrom repository with updated layers file☆11Jul 9, 2021Updated 4 years ago
- ☆10Nov 5, 2020Updated 5 years ago
- npm801☆15Jun 29, 2018Updated 7 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing☆150Nov 10, 2020Updated 5 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Settings application☆12Sep 6, 2023Updated 2 years ago