GPUOpen-LibrariesAndSDKs / cpu-core-countsLinks
A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.
☆54Updated 4 years ago
Alternatives and similar repositories for cpu-core-counts
Users that are interested in cpu-core-counts are comparing it to the libraries listed below
Sorting:
- AMD depth bounds test DirectX 11 driver extension sample☆25Updated 6 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Updated 9 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 6 years ago
- AMD tessellation sample based on DirectX 11☆33Updated 9 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Updated 10 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 10 years ago
- MSAA Sample Pattern Inspector☆33Updated 10 years ago
- An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as h…☆127Updated 9 months ago
- Expose D3DCompiler to Linux programs (early PoC)☆55Updated 9 years ago
- Debugging tools for Direct3D-based software☆100Updated last year
- The Radeon Memory Visualizer (RMV) is a software tool that will allow users to analyze video memory usage on AMD Radeon GPUs.☆138Updated 2 months ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆60Updated 6 years ago
- Introductory DirectX 12 sample☆160Updated 5 years ago
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆125Updated 3 weeks ago
- AMD separable filter sample based on DirectX 11☆26Updated 9 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆66Updated last year
- The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development☆107Updated 8 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated last year
- Tests for DirectXMath☆16Updated 3 months ago
- AMD compute-based tiled lighting sample based on DirectX 11☆75Updated 9 years ago
- ☆28Updated 2 years ago
- ☆43Updated 3 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 10 years ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆154Updated last week
- AMD Crossfire API sample for DirectX 11☆26Updated 9 years ago
- C++ implementation of Vulkan sitting on D3D12☆82Updated 7 years ago
- A collection of simple to use renderers for ImGui.☆15Updated 9 years ago