GPUOpen-LibrariesAndSDKs / cpu-core-countsLinks
A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.
☆54Updated 4 years ago
Alternatives and similar repositories for cpu-core-counts
Users that are interested in cpu-core-counts are comparing it to the libraries listed below
Sorting:
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 8 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Updated 6 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆66Updated 9 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 5 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- MSAA Sample Pattern Inspector☆33Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- Tests for DirectXMath☆16Updated last month
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆59Updated 6 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Updated 9 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as h…☆126Updated 2 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- EAAssert is a simple and lightweight assert technology.☆57Updated 10 months ago
- Expose D3DCompiler to Linux programs (early PoC)☆52Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 5 months ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 5 months ago
- C++ implementation of Vulkan sitting on D3D12☆83Updated 7 years ago
- C++ port of the OpenGL hardware capability viewer☆113Updated last year
- EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line argument…☆60Updated 10 months ago
- Introductory DirectX 12 sample☆153Updated 4 years ago
- Debugging tools for Direct3D-based software☆95Updated last year
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Library to Generate SPIR-V Binary☆36Updated 4 months ago
- ☆28Updated last year
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- AMD Crossfire API sample for DirectX 11☆25Updated 8 years ago