keijiro / NoiseBall3Links
A Unity example that shows how to use the new implementation of DrawProcedural.
☆184Updated 6 years ago
Alternatives and similar repositories for NoiseBall3
Users that are interested in NoiseBall3 are comparing it to the libraries listed below
Sorting:
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆157Updated 6 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Updated 7 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆174Updated 8 years ago
- Procedural blood stain shader☆197Updated 7 years ago
- Kvant/Spray + Motion Vectors Support☆128Updated 7 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- A testbed project for Unity real-time ray tracing features☆293Updated last year
- An attempt at making a aura thingie with a isoline shader.☆203Updated 7 years ago
- Collection of experimental Unity Projects☆159Updated last year
- Utility scripts for the post processing stack☆260Updated 6 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- Unity3D GPU Sculpt & Morph☆154Updated 8 years ago
- Reaction-diffusion system with CustomRenderTexture.☆318Updated 4 months ago
- Example with Unity 2019.3 new Mesh API☆140Updated 5 years ago
- Anamorphic lens flare effect for Unity☆189Updated 8 years ago
- A simple GPU particle system for Unity☆356Updated 7 years ago
- FFmpeg extension for Unity Recorder☆201Updated 5 years ago
- An example of use of procedural instancing.☆280Updated 8 years ago
- Danish statue models scanned by Geoffrey Marchal☆120Updated 3 weeks ago
- Pseudo refraction shader for Unity.☆132Updated 11 years ago
- Collection of Fluid Simulation Experiments in Unity☆116Updated last year
- A small example of procedural modeling with compute shaders.☆286Updated 8 years ago
- Distance-field volume generator for Unity☆181Updated 8 years ago
- "Wig" effect with the C# Job System and the Burst compiler☆198Updated 9 months ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆235Updated 9 years ago
- Cosine gradient generator for Unity☆401Updated 3 years ago
- Isoline image effect for Unity☆177Updated 9 years ago
- Simple verlet integration simulator for Unity.☆288Updated 6 years ago
- Mesh deforming shader example (Unity)☆305Updated 8 years ago
- Fireworks particle effect with Unity VFX Graph☆256Updated 5 years ago