jrd730 / QuadTreeLinks
a dynamic 2d space partitioning tree
☆22Updated 4 years ago
Alternatives and similar repositories for QuadTree
Users that are interested in QuadTree are comparing it to the libraries listed below
Sorting:
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Updated 9 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Implementation of Ken Shoemake's arcball transform with a few additions.☆11Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- ☆10Updated 5 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Real time cloth simulation project☆9Updated 4 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- ☆41Updated 9 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- GPU-accelerated path tracer☆19Updated 9 years ago
- 3D Computational Geometry in C++11☆19Updated 6 years ago
- A 3D game engine☆13Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Templated hierarchical spatial trees designed for high-peformance.☆130Updated last year
- ☆11Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- ☆21Updated 9 years ago
- Broad-phase optimizations.☆49Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Loose Quadtree (Region Tree) simple C++11 implementation☆66Updated last year
- #include <engine>☆40Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Water rendering using dudv map☆21Updated 3 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆15Updated 8 years ago