jrd730 / QuadTreeLinks
a dynamic 2d space partitioning tree
☆24Updated 4 years ago
Alternatives and similar repositories for QuadTree
Users that are interested in QuadTree are comparing it to the libraries listed below
Sorting:
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- Loose Quadtree (Region Tree) simple C++11 implementation☆65Updated last year
- Templated hierarchical spatial trees designed for high-peformance.☆132Updated last year
- Octree library in C++☆60Updated 13 years ago
- An early development version of the GigaVoxels library.☆30Updated 8 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆48Updated last year
- KD tree optimization for path tracing☆44Updated 9 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- Viewer for BSDF, BRDF, and BTDF☆59Updated 9 months ago
- A basic geometry C++ library for 2D and 3D applications☆98Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated last year
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 3 months ago
- Generating Trees with a Space Colonization Algorithm☆45Updated 7 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆89Updated 5 years ago
- 3D B-Spline renderer built with Qt, OpenGL and Eigen. Visualizes spline curves and control points in 3D.☆28Updated last week
- A Shoemake Arcball camera in C++☆31Updated 2 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆16Updated 8 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆35Updated 7 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆16Updated 8 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆132Updated 3 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆25Updated 5 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 7 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- ☆41Updated 10 years ago