Brozef92 / Unity-GPU-ParticlesLinks
Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree.
☆46Updated 8 years ago
Alternatives and similar repositories for Unity-GPU-Particles
Users that are interested in Unity-GPU-Particles are comparing it to the libraries listed below
Sorting:
- ☆21Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 9 months ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Lens Flare using Ghost features implemented in Unity.☆29Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- GPU-based neural network implementation in Unity.☆114Updated 7 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- An image effect based distortion/heat effect that doesn't use grab pass☆61Updated 4 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆43Updated last year
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 7 years ago
- modular particle system using compute shaders.☆30Updated 6 years ago
- Optimized blur for Unity using compute shaders☆33Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- LookUpTable generator for Unity.☆63Updated 8 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR.☆39Updated 8 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Unity Octree☆51Updated 7 years ago
- Mask by alpha channel bloom effect for Unity.☆56Updated 9 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Update built-in ParticleSystem with ComputeShader☆26Updated 7 years ago