Atrix256 / Animatron
Make animated figures and such
☆18Updated 4 years ago
Alternatives and similar repositories for Animatron:
Users that are interested in Animatron are comparing it to the libraries listed below
- Demoscene graphics engine.☆59Updated 4 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- ☆51Updated 4 months ago
- Quake II on Dx12☆31Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Rendertoy samples☆63Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Simple Vulkan ray tracing☆36Updated last month
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆70Updated 7 years ago
- ☆16Updated 7 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆61Updated 10 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Docker image with a range of shader compilers available☆23Updated 5 years ago
- A single file drop-in memory leak tracking solution for C++ on Windows☆24Updated 4 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- ☆35Updated last year
- Vulkan render graph shenanigans☆72Updated 4 years ago
- ☆49Updated 7 years ago