mortacious / cupy-knnLinks
A fast nearest neighbor index cuda implementation for 3-D points using a left balanced BVH-tree.
☆30Updated 8 months ago
Alternatives and similar repositories for cupy-knn
Users that are interested in cupy-knn are comparing it to the libraries listed below
Sorting:
- A fast and robust total curvature estimation method, for both triangle meshes and point clouds.☆33Updated 11 months ago
- Gradient, divergence, Laplacian on point clouds. Useful for setting up and solving PDEs on point clouds and learning anisotropic features…☆77Updated 3 years ago
- Simple and fast voxel traversal with C++17 and Eigen☆16Updated 3 years ago
- Ponca is a header only C++/CUDA library for point cloud analysis☆38Updated last week
- Interpolated corrected curvature measures for polygonal surfaces☆16Updated 4 months ago
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆75Updated 3 years ago
- Generate watertight meshes and sdf grids from degenerate, non-manifold meshes☆106Updated 2 years ago
- Implementation of the embedded deformation algorithm☆49Updated last year
- Implementation of Hash table for Nießner's Voxel Hashing method☆15Updated 10 years ago
- Tools for converting mesh to signed distance field volume (Mesh2SDF)☆60Updated 2 years ago
- Simple OpenGL mesh/point cloud viewer☆123Updated 2 years ago
- ☆55Updated last year
- This is a project based on an accepted paper "Weighted Poisson-disk Resampling on Large-Scale Point Clouds"☆15Updated 10 months ago
- Python bindings for https://github.com/hjwdzh/Manifold☆34Updated 3 years ago
- Poisson Surface Reconstruction☆16Updated last year
- Mepp2 - 3D MEsh Processing Platform☆78Updated 2 years ago
- Parametric Gauss Reconstruction☆84Updated last year
- Light C++11 graph library☆13Updated 4 years ago
- A cuda implementation of GPU Poisson Reconstruction.(Data-Parallel Octrees based)☆46Updated last year
- ICP implementations including Robust-ICP and Anisotropic-Scaled ICP☆12Updated 10 years ago
- ☆23Updated 4 years ago
- A framework which is capable of mapping rigid and non-rigid scenes and localize camera in the environment at the same time☆23Updated 3 years ago
- A gpu based implementation of a K-D Tree Builder☆116Updated 6 years ago
- [ICRA 2018] An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial Hashing☆28Updated 6 years ago
- Out-of-Core Surface Reconstruction via Global TGV Minimization, Nikolai Poliarnyi, ICCV 2021☆13Updated 3 years ago
- C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh☆47Updated 4 years ago
- Generate Potree compatible LOD data from 3D point clouds on the GPU using CUDA☆15Updated 2 years ago
- GPU-accelerated KD-tree implementation☆45Updated 4 years ago
- Directional TSDF for improved reconstruction of surfaces with different orientation☆43Updated 5 months ago
- Anisotropically Scaled Iterative Closest Point Algorithm☆27Updated 4 years ago