Refsa / pollusLinks
Little C# crossplatform game engine, powered by WGPU to run natively and in the browser
☆36Updated 2 weeks ago
Alternatives and similar repositories for pollus
Users that are interested in pollus are comparing it to the libraries listed below
Sorting:
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆27Updated 10 months ago
- Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting …☆76Updated this week
- C# Game Engine☆15Updated last year
- 3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14☆77Updated 2 months ago
- Modern .NET based game engine☆53Updated 2 weeks ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆78Updated last year
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated 2 years ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆26Updated 2 years ago
- Game and prototypes with SharpDX and Directx 11☆50Updated last month
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆93Updated last year
- This repository contains low-level bindings for RenderDoc used in Evergine.☆26Updated 2 months ago
- Unity plugin which allows running Avalonia on Unity☆47Updated 5 years ago
- Generate C# bindings from C headers☆30Updated 11 months ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Updated 2 years ago
- Cross platform .NET bindings☆38Updated 10 months ago
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆17Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- Another game engine made by a Brazilian☆17Updated last year
- A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec☆10Updated 3 years ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago
- Simple, modern, code-only C# game engine!☆24Updated last year
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆49Updated 2 years ago
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated 2 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆34Updated 3 years ago
- The official repo of the HexaEngine game engine☆159Updated 3 weeks ago
- High performance zero allocation MSDF fonts for monogame.☆26Updated last month
- Virtual File System (VFS) is a lightweight C# framework that allows merging folders and zip-archives into one unified virtual hierarchy, …☆70Updated 3 weeks ago
- Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).☆52Updated last year