Refsa / pollus
Little C# crossplatform game engine, powered by WGPU to run natively and in the browser
☆14Updated last week
Alternatives and similar repositories for pollus:
Users that are interested in pollus are comparing it to the libraries listed below
- Cross platform .NET bindings☆36Updated last month
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆54Updated 4 months ago
- C# Game Engine☆14Updated 5 months ago
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆25Updated last month
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆14Updated last year
- Part of youtube tutorial series. Programming WebGPU FPS game with C#.☆12Updated last week
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆14Updated last year
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆82Updated 3 months ago
- 3D Game Engine - .NET 8.0 - C# 12 - WinAppSDK Editor☆63Updated 6 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- Cross-platform .NET bindings to wgpu-native.☆71Updated last year
- Cross platform .NET bindings for SDL3☆36Updated last month
- High Performance QuadTree's for C# with proper struct support☆18Updated 2 years ago
- This is a project for testing OpenGL through OpenTK in .NET MAUI☆10Updated last year
- .Net managed glTF Veldrid-based renderer☆18Updated 2 years ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆41Updated 2 years ago
- Audio playback and processing library powered by MiniAudio☆27Updated 2 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 2 years ago
- NanoVectorGraphicsExceptItUsesSilkNETNowWooHoo (Thank KoziLord for the name)☆29Updated last month
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated 8 months ago
- Another game engine made by a Brazilian☆17Updated last year
- Terrain implementation for the Stride game engine☆23Updated 4 years ago
- Parser and compiler for the Stride shader language into SPIR-V☆23Updated 2 weeks ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 5 months ago
- ☆27Updated last month
- Game and prototypes with SharpDX and Directx 11☆50Updated 6 months ago
- ☆22Updated this week