Refsa / pollusLinks
Little C# crossplatform game engine, powered by WGPU to run natively and in the browser
☆34Updated this week
Alternatives and similar repositories for pollus
Users that are interested in pollus are comparing it to the libraries listed below
Sorting:
- Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to …☆26Updated 9 months ago
- Modern .NET based game engine☆53Updated 3 weeks ago
- C# Game Engine☆15Updated last year
- Data-oriented C# Game Engine with libraries & shaders hot-reloading.☆92Updated 11 months ago
- A game engine using C# / OpenTK, not very good☆20Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆39Updated 3 years ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆76Updated last year
- Simple, modern, code-only C# game engine!☆24Updated last year
- 3D Game Engine - Vulkan - SDL3 - .NET 10 - C# 14☆77Updated 2 months ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated 2 years ago
- High performance C# Entity System☆25Updated last week
- Game and prototypes with SharpDX and Directx 11☆50Updated last week
- Generate C# bindings from C headers☆29Updated 11 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆24Updated last month
- Xenko CEDEC 2015 demo (by Silicon Studio)☆15Updated 2 years ago
- Unity plugin which allows running Avalonia on Unity☆47Updated 5 years ago
- ☆31Updated last year
- .NET 8 WebAssembly Non-Blazor SDL Graphics Sample☆17Updated last year
- Parser and compiler for the Stride shader language into SPIR-V☆28Updated this week
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Updated 2 years ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆27Updated 2 years ago
- Pure C# port of FaceBook.Yoga - Flexbox CSS Layout Engine☆43Updated 4 years ago
- Virtual File System (VFS) is a lightweight C# framework that allows merging folders and zip-archives into one unified virtual hierarchy, …☆68Updated this week
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated last year
- C# ECS Benchmarks☆43Updated 6 months ago
- A fast, cross-platform game engine for 2D and 3D.☆10Updated 10 months ago
- Cross platform .NET bindings☆37Updated 9 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆23Updated 3 years ago
- High performance zero allocation MSDF fonts for monogame.☆26Updated 2 weeks ago