joaen / EasyIKLinks
Simple and fast IK solver for Unity
☆164Updated 2 years ago
Alternatives and similar repositories for EasyIK
Users that are interested in EasyIK are comparing it to the libraries listed below
Sorting:
- An easy to understand, open source implementation of Inverse Kinematics for Unity 3D☆176Updated 5 years ago
- From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)☆233Updated 2 years ago
- Simple motion matching implementation in Unity☆60Updated 4 years ago
- ☆108Updated 3 years ago
- A fully procedural approach to humanoïd animation☆113Updated 4 years ago
- Real-Time Locomotion on Soft Grounds with Dynamic Footprints - 2022 - Frontiers in Virtual Reality☆184Updated 2 years ago
- Procedural walk animation with Animation Rigging☆151Updated 8 months ago
- ☆230Updated 2 years ago
- Exports a Unity terrain object as an .obj file that can be loaded into various 3D apps. Requires Unity 2.5 or later.☆76Updated 4 years ago
- Volumetric Lighting in URP☆148Updated 2 years ago
- Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett☆154Updated 2 years ago
- Limb Hacker cuts skinned mesh characters in Unity3D.☆205Updated 6 years ago
- An animation retargeting utility for the Unity game engine.☆87Updated last year
- Pivot baking in unity☆119Updated 4 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆170Updated 2 years ago
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆128Updated 3 years ago
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,…☆267Updated last year
- Imposter baking for Unity (URP)☆53Updated 3 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆173Updated 2 years ago
- A unity cloud shader, using vertex colors and tessellation for a simple stylized look.☆236Updated 5 years ago
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Drecon implementation☆123Updated 2 years ago
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆172Updated 7 months ago
- A cel shading effect based on the main shader from Breath of the Wild.☆116Updated 4 years ago
- Free procedural level generator for unity☆140Updated last year
- Softbodies, jiggly items and other slimy stuff in Unity☆248Updated 5 years ago
- Unity package providing cel shader compatible with Scriptable Render Pipelines☆41Updated 3 years ago
- A Geometry shader written for Unity's build-in Render Pipeline☆141Updated 2 years ago
- Planar reflections probe component for Unity☆108Updated 2 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆112Updated 3 years ago