robotron2084 / animation-retargeting
An animation retargeting utility for the Unity game engine.
☆84Updated last year
Alternatives and similar repositories for animation-retargeting
Users that are interested in animation-retargeting are comparing it to the libraries listed below
Sorting:
- Demo project for Procedural Generation Basics☆66Updated 5 years ago
- ☆73Updated 4 years ago
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆70Updated 3 years ago
- Various C# scripts.☆86Updated 2 weeks ago
- Full source-code for Amplify Color plugin for Unity☆165Updated 8 months ago
- An experimental presentation program with Unity☆103Updated 9 months ago
- Official repo for Rogo Digital's LipSync Pro for Unity - formerly available on the Asset Store☆65Updated 2 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- PBR Grass Geometry shader for Unity☆92Updated 6 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- BlendShape Controller Plugin for Unity☆79Updated 3 years ago
- ☆67Updated 6 years ago
- ☆54Updated 5 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Manager☆76Updated 7 months ago
- Unity Editor scripts for preprocessing CC0 Textures☆52Updated 4 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 4 years ago
- Use ShaderGraph as a texture creation tool!☆80Updated last year
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- GPU-based raycaster for Unity☆163Updated last year
- A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.☆57Updated 4 years ago
- Procedural skinned mesh animation 🐍 for Unity.☆87Updated 7 years ago
- Simple Example that uses 3d textures to raymarch volumes☆61Updated 3 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆106Updated 2 years ago
- Vertex animation with C# Job System and new Mesh API☆110Updated 5 years ago
- Procedural walk animation with Animation Rigging☆142Updated last month
- Way to customize how reflection probes are baked in Unity☆74Updated 6 years ago
- (Unity Shader Graph) Rhythmic flashing effect☆64Updated 7 months ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago