ashleve / ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
☆202Updated 2 years ago
Alternatives and similar repositories for ActiveRagdoll:
Users that are interested in ActiveRagdoll are comparing it to the libraries listed below
- Procedural animation example in Unity☆375Updated 2 years ago
- A package for animating ragdolls through keyframed animations.☆220Updated 4 years ago
- A simple liquid simulation using MetaBalls.☆296Updated 3 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆515Updated 2 years ago
- A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings,…☆257Updated last year
- Amplify Occlusion V2 ported to URP 2022.2☆164Updated 2 years ago
- Procedural Water surface and underwater caustics for Unity URP☆280Updated 2 years ago
- Procedural Animation Scripts For Unity☆146Updated 4 years ago
- Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how …☆287Updated last month
- An easy to understand, open source implementation of Inverse Kinematics for Unity 3D☆174Updated 4 years ago
- ☆178Updated last year
- A player traversal toolkit for Unity.☆189Updated 3 years ago
- A Legend of Zelda: Breath of the Wild-style grass shader☆167Updated last year
- Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3☆289Updated 6 months ago
- Totally Accurate Ragdoll Simulator☆105Updated 2 months ago
- A very simple tool to make rigidbodies swarm a mesh in Unity.☆266Updated 6 years ago
- Active Ragdolls in Unity☆326Updated 4 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆193Updated last year
- Real-Time Locomotion on Soft Grounds with Dynamic Footprints - 2022 - Frontiers in Virtual Reality☆179Updated 2 years ago
- ☆166Updated 4 years ago
- Softbodies, jiggly items and other slimy stuff in Unity☆241Updated 4 years ago
- GPU Line of Sight / Field of View visualization for Unity☆150Updated 4 years ago
- ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets☆222Updated 6 months ago
- Optimized implementation of camera stacking for UI only in HDRP.☆203Updated 2 weeks ago
- A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.☆242Updated 2 years ago
- A stylised water shader for Unity's Universal Render Pipeline.☆175Updated 5 years ago
- A tool built in Unity that draws a graph representation of behavior trees running in the scene☆192Updated 2 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆462Updated 2 years ago
- Customizable Object Pooling for Unity.☆226Updated 2 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆273Updated 3 years ago