mert-dev-acc / FakeInteriorsShaderLinks
Spiderman(PS4) like fake interior shader using Interior Mapping technique. Built with shadergraph.
☆89Updated 5 years ago
Alternatives and similar repositories for FakeInteriorsShader
Users that are interested in FakeInteriorsShader are comparing it to the libraries listed below
Sorting:
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆103Updated 3 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- PBR Grass Geometry shader for Unity☆92Updated 7 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆90Updated 5 years ago
- An automatic light probe placement script for Unity that uses the Navmesh for approximating light probe positions.☆120Updated last year
- ☆103Updated 4 years ago
- ☆103Updated 4 years ago
- ☆103Updated 4 years ago
- A node for Shader Graph that allows you to create custom decals.☆67Updated 5 years ago
- Low resolution effect for Unity URP PPv3☆81Updated 5 years ago
- Full source-code for Amplify Color plugin for Unity☆168Updated 10 months ago
- ☆76Updated 4 years ago
- Unity URP AtmosphericFog☆78Updated 3 years ago
- Geometry grass shader for Unity engine☆137Updated 4 years ago
- ☆78Updated 6 years ago
- Snow deformation shader with shadergraph URP/HDRP☆66Updated 5 years ago
- Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for Scriptabl…☆84Updated 4 years ago
- Randomized Tiling for Unity ShaderGraph☆60Updated 4 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 6 years ago
- The Division ECHO fx implemented in Unity3D☆81Updated 5 years ago
- Shadergraph version of the HDRP/Lit shader.☆81Updated 2 years ago
- A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs☆126Updated 3 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆84Updated 5 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆113Updated 4 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- Unity custom handles examples☆107Updated 4 years ago
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆201Updated 4 years ago
- Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.☆111Updated 5 years ago