jdupuy / libcbt
Concurrent data-structure to compute binary trees in parallel
☆30Updated 4 years ago
Alternatives and similar repositories for libcbt:
Users that are interested in libcbt are comparing it to the libraries listed below
- Collection of meshlet generation algorithms☆100Updated this week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated last month
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 9 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 2 weeks ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Compute Longest Edge Bisections using the Concurrent Binary Tree library☆13Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆149Updated this week
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆47Updated last month
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- Assets used during the creation of SEED's Project PICA PICA☆74Updated 5 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- cpu path tracing test bed☆42Updated 4 months ago
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- ☆130Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Longest Edge Bisection Demos☆83Updated 2 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last month
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- A collection of primarily graphics programming focused blog posts.☆66Updated 3 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- ☆96Updated 2 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago