jdupuy / LongestEdgeBisection2DView external linksLinks
Longest Edge Bisection Demos
☆93Aug 28, 2022Updated 3 years ago
Alternatives and similar repositories for LongestEdgeBisection2D
Users that are interested in LongestEdgeBisection2D are comparing it to the libraries listed below
Sorting:
- Compute Longest Edge Bisections using the Concurrent Binary Tree library☆17Oct 5, 2020Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆40Jan 22, 2025Updated last year
- ☆14Apr 27, 2022Updated 3 years ago
- ☆100Aug 30, 2022Updated 3 years ago
- Demo project for the large scale game component with CBTs☆163Oct 26, 2025Updated 3 months ago
- Concurrent data-structure to compute binary trees in parallel☆42Jul 17, 2025Updated 6 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Dec 4, 2019Updated 6 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- ☆159Feb 5, 2025Updated last year
- Cross-platform OpenGL demos☆169Feb 14, 2023Updated 3 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 6 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Jan 29, 2022Updated 4 years ago
- ☆13Mar 2, 2021Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆86Jul 31, 2022Updated 3 years ago
- ☆18Feb 19, 2018Updated 7 years ago
- ☆56Dec 14, 2025Updated 2 months ago
- Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support☆119Jan 4, 2021Updated 5 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆219May 21, 2025Updated 8 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆128Dec 9, 2024Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Oct 11, 2022Updated 3 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 6 years ago
- ☆16Jun 27, 2021Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Jul 22, 2019Updated 6 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Jan 28, 2026Updated 2 weeks ago
- Unreal Engine Sky Atmosphere Rendering Technique☆796Sep 11, 2022Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 4 years ago
- Vulkan Multi-GPU application☆19May 27, 2019Updated 6 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163May 25, 2024Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Feb 3, 2026Updated last week
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 3 years ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆154Apr 28, 2021Updated 4 years ago