SlightlyMad / AsyncTextureReader
Get texture data asynchronously in Unity 5
☆116Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for AsyncTextureReader
- Distance-field volume generator for Unity☆180Updated 7 years ago
- ☆106Updated 9 years ago
- A simple example of MRT (multi render targets) with Unity☆85Updated 7 years ago
- ☆99Updated 6 years ago
- A volumetric particle system for Unity3D.☆68Updated 9 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 9 years ago
- Open source screen space reflection for Unity 5☆102Updated last year
- ☆124Updated 7 years ago
- Lux 2.0☆86Updated 9 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- A signed distance function generator running inside Unity☆136Updated 6 years ago
- ☆66Updated 6 years ago
- SSAO image effect for deferred shading☆87Updated 8 years ago
- GPU Particles w/ Screen Space Collision Example.☆111Updated 8 years ago
- ☆78Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 5 years ago
- Pseudo refraction shader for Unity.☆125Updated 10 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆105Updated last year
- Experimental implementation of contact shadows for Unity.☆281Updated 6 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Updated 6 years ago
- Off Screen Particle Rendering system for Unity☆81Updated 3 years ago
- gpu particle for unity☆109Updated 6 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 6 years ago
- (Unity) Cross-fading LOD shader example☆233Updated 7 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆170Updated 5 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 5 years ago