SlightlyMad / AsyncTextureReaderLinks
Get texture data asynchronously in Unity 5
☆116Updated 7 years ago
Alternatives and similar repositories for AsyncTextureReader
Users that are interested in AsyncTextureReader are comparing it to the libraries listed below
Sorting:
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 10 years ago
- Unity Component that can describes a physical camera's attributes.☆93Updated 8 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 10 years ago
- ☆107Updated 10 years ago
- A volumetric particle system for Unity3D.☆68Updated 10 years ago
- Planar reflection effect from the Adam Interior Environment package.☆109Updated 7 years ago
- A complete remake of 2005 demo "Final Audition" by Plastic. After 12 years remade in Unity and now available in VR.☆123Updated 7 years ago
- GPU Particles w/ Screen Space Collision Example.☆112Updated 9 years ago
- ☆124Updated 8 years ago
- Distance-field volume generator for Unity☆183Updated 8 years ago
- ☆78Updated 8 years ago
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- ☆101Updated 7 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆141Updated 3 years ago
- A Unity port of Brunetons improved atmospheric scattering☆125Updated 6 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.☆115Updated 8 years ago
- A collection of high customizable unlit shaders for Lightweight Render Pipeline☆124Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- A pre-calculated Portal visibility system for Unity.☆143Updated 6 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆137Updated 7 years ago
- gpu particle for unity☆111Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆80Updated 8 years ago
- Temporal reprojection example for Unity☆118Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Mesh smoothing algorithm for Unity.☆179Updated 9 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆63Updated 5 years ago
- Unity Raymarching Examples☆81Updated 7 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago