JCash / atlaspacker
Experiments in atlas packing
☆28Updated 3 months ago
Alternatives and similar repositories for atlaspacker:
Users that are interested in atlaspacker are comparing it to the libraries listed below
- Sokol based rendering module for Flecs.☆30Updated 9 months ago
- 2D rectangular bin packing with option for item removal☆99Updated 7 months ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- 128x128 sized icons of various game development things☆60Updated last year
- Yet another multiplatform C++ framework to make games☆74Updated last week
- Linear Memory Allocator for Games and Embedded Systems☆74Updated 2 years ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- Spatial partitioning concepts and implementions.☆49Updated last month
- ☆35Updated last year
- ☆72Updated 2 years ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆57Updated 2 weeks ago
- Graph based GUI tool to automate system tasks☆21Updated 9 months ago
- Efficient implementation of a QuadTree data structure for spatial querying (e.g. collision detection)☆27Updated 5 years ago
- ☆24Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 3 weeks ago
- Fast O(1) offset allocator with minimal fragmentation in C99☆58Updated last year
- Pure C multi-channel signed distance field generator☆3Updated 3 years ago
- Embeddable lightweight scripting language with C++ syntax☆67Updated last week
- Node Editor of OpenGL Shaders☆33Updated last year
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆44Updated last year
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆53Updated 3 weeks ago
- This is a collection of shaders written in HLSL using Evergine.☆36Updated last year
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- a toy 3d game engine with voxel support☆26Updated last year
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Showcasing a few arena techniques☆10Updated 5 months ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated last year
- Minimal C11 game libraries☆53Updated last year
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆44Updated 4 years ago
- An XNA-inspired 3D graphics library with modern capabilities.☆65Updated 4 months ago