3D graphics engine using OpenGL
☆65Mar 13, 2018Updated 8 years ago
Alternatives and similar repositories for Emerald-Engine
Users that are interested in Emerald-Engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Opengl based 3D real time PBR render engine.☆10Dec 24, 2023Updated 2 years ago
- Yet Another Renderer☆181Aug 25, 2019Updated 6 years ago
- A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.☆14Apr 20, 2021Updated 5 years ago
- A sample demonstrating ragdoll physics using Nvidia PhysX.☆30Apr 17, 2020Updated 6 years ago
- Complete source for my experimental voxel engine☆118Oct 9, 2017Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2☆12Mar 29, 2017Updated 9 years ago
- ☆11Sep 29, 2022Updated 3 years ago
- A 3D Render engine built on top of OpenGL☆114Mar 13, 2023Updated 3 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆876May 11, 2025Updated 11 months ago
- Physically Based Spectral Renderer☆24Feb 24, 2015Updated 11 years ago
- Visual shader editor for Lumix Engine☆15Aug 23, 2025Updated 8 months ago
- Demonstration of how we can use tessellation shaders to make faster fragment shaders.☆17Jun 20, 2016Updated 9 years ago
- OF project, experimenting with shaders to create a lens flare and a light-scattering effect.☆22Jun 17, 2012Updated 13 years ago
- Tiny library for making c++ imgui-based apps (web & native)☆15Jul 19, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆105Jan 22, 2019Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Dec 22, 2019Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- ☆46Oct 9, 2019Updated 6 years ago
- ☆23Jul 14, 2023Updated 2 years ago
- CrabNet is a cross platform, open source, C++ networking engine for game programmers.☆24Jan 26, 2024Updated 2 years ago
- a free welder☆19Mar 25, 2020Updated 6 years ago
- [Deprecated] Cross platform OpenGL-based text editor written in C++☆25Aug 25, 2018Updated 7 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆17Sep 15, 2019Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Apr 23, 2020Updated 6 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆137Jan 24, 2024Updated 2 years ago
- ☆56Jul 13, 2022Updated 3 years ago
- Encode/Decode magic data pockets inside images☆15Sep 18, 2023Updated 2 years ago
- SmartPool is an object pool single-header library for fast object allocation. All objects inside of a pool placed in a contiguous memory …☆13May 9, 2018Updated 8 years ago
- OpenCL Path Tracer developed for the Advanced Graphics course at Utrecht University. By Claudio Freda and Mathijs Molenaar.☆13Aug 16, 2021Updated 4 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆24Dec 21, 2023Updated 2 years ago
- Level Editor Developed in C++ OpenGL 3.3 SDL 2.0 CEGUI☆14May 4, 2019Updated 7 years ago
- OpenGL Grass Renderer☆97Apr 16, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Half-Life 1 map renderer in C++ and OpenGL 3.3 Core☆12Dec 24, 2023Updated 2 years ago
- A library of shared C++ components, in a handy Modern CMake wrapper.☆29Feb 2, 2023Updated 3 years ago
- Far cry 3 editor decompiled☆14Dec 10, 2012Updated 13 years ago
- tcc-0.9.26 fork☆17Sep 14, 2016Updated 9 years ago
- An experimental real-time render engine☆11Jan 6, 2021Updated 5 years ago
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago