lragnarsson / Emerald-EngineLinks
3D graphics engine using OpenGL
☆66Updated 7 years ago
Alternatives and similar repositories for Emerald-Engine
Users that are interested in Emerald-Engine are comparing it to the libraries listed below
Sorting:
- Vulkan framework for Windows☆88Updated 5 years ago
- Game Engine☆129Updated 6 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆120Updated 2 years ago
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated last year
- Vulkan version of ALAG 2.5D PBR shading engine☆45Updated 6 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆70Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- ☆46Updated 5 years ago
- Aqua Engine source code☆69Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Real-time global illumination☆114Updated 9 years ago
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Hieroglyph 3 Rendering Engine☆51Updated 8 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 9 years ago
- Yet Another Renderer☆177Updated 6 years ago
- The G3D Innovation Engine by Morgan McGuire☆81Updated 8 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆82Updated 6 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆273Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆80Updated 3 months ago
- A C++ game engine☆33Updated 5 years ago
- 3D Graphics Engine☆45Updated this week