kidrigger / Blaze
An attempt at a fully featured Vulkan 3D engine.
☆21Updated 4 years ago
Alternatives and similar repositories for Blaze:
Users that are interested in Blaze are comparing it to the libraries listed below
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆49Updated last year
- A Vulkan renderer, written in C++20☆34Updated 4 years ago
- ☆131Updated 2 years ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆95Updated 7 months ago
- Yet another pet engine☆69Updated 2 months ago
- It's like dogfooding, but with frogs☆26Updated 3 weeks ago
- C++ Vulkan real time renderer.☆57Updated 3 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆82Updated last week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆77Updated 2 years ago
- Toy OpenGL PBR renderer.☆33Updated last year
- Experimental DirectX 12 Rendering Engine☆86Updated this week
- Real-Time Global Illumination - University of Leeds MSc Project.☆39Updated 3 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆59Updated 3 months ago
- Physically based renderer demo written using Vulkan.☆80Updated 6 months ago
- An experimental game engine.☆170Updated last month
- Vulkan meshlet + visibility buffer renderer☆50Updated last year
- Repo for KickstartRT demo application☆51Updated 2 years ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆33Updated last week
- 3D game engine using C++20 and Vulkan (WIP)☆123Updated 8 months ago
- OpenGL Renderer w/ FrameGraph☆91Updated 2 months ago
- Single file DDS header encoder and decoder☆74Updated last month
- A C++ game engine☆33Updated 4 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆141Updated 4 months ago
- Vulkan version of ALAG 2.5D PBR shading engine☆44Updated 6 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆54Updated last month
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Blazingly fast Vulkan glTF Viewer☆72Updated this week
- Learning Vulkan from code samples - Tutorial series☆61Updated last year
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆89Updated 8 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆122Updated last year