Karmiska / DarknessLinks
Rendering engine and editor
☆12Updated last year
Alternatives and similar repositories for Darkness
Users that are interested in Darkness are comparing it to the libraries listed below
Sorting:
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Quake II on Dx12☆31Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last month
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- A C++ game engine☆33Updated 5 years ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆67Updated 4 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆36Updated 2 years ago
- Toy engine written in C++ and DirectX 12☆21Updated last year
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- Tile-based SW rasterizer☆37Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Mini Spin-X Library☆52Updated last month
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Misc repository for certain GPU algorithms.☆43Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago