Karmiska / DarknessLinks
Rendering engine and editor
☆12Updated last year
Alternatives and similar repositories for Darkness
Users that are interested in Darkness are comparing it to the libraries listed below
Sorting:
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- Quake II on Dx12☆31Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Voxel Cone Tracing☆16Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆25Updated 2 weeks ago
- rex engine and game☆15Updated 3 years ago
- ☆41Updated 5 years ago
- Simple Vulkan ray tracing☆36Updated 5 months ago
- Toy engine written in C++ and DirectX 12☆19Updated last year
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆83Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Graphics prototyping framework☆37Updated last year