Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.
☆27Jun 14, 2018Updated 7 years ago
Alternatives and similar repositories for VoxelConeTracing
Users that are interested in VoxelConeTracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Nov 5, 2019Updated 6 years ago
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆63Sep 19, 2021Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- DirectX 12 Rendering Engine☆32Feb 1, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Nvidia HairWorks OpenGL implementation☆12Apr 30, 2016Updated 9 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Feb 20, 2026Updated last month
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- ☆11Jul 18, 2024Updated last year
- Real-time global illumination☆114Jan 9, 2016Updated 10 years ago
- ☆18Jul 8, 2016Updated 9 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆62Oct 11, 2020Updated 5 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆47Oct 12, 2023Updated 2 years ago
- A C# game engine based on OpenGL and OpenTK.☆10Apr 3, 2014Updated 12 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- OpenGL-based Implementation of Cyril Crassins Voxel Cone Tracing☆41Oct 7, 2019Updated 6 years ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- Deferred Renderer with many point lights☆12May 28, 2020Updated 5 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆105Jan 22, 2019Updated 7 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- Demo of grass rendering technique: Responsive Real-Time Grass Rendering for General 3D Scenes☆21Feb 22, 2017Updated 9 years ago
- A fully gpu particle system with Directx 11☆11Mar 3, 2026Updated last month
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- TiX V2.0☆11Jan 28, 2023Updated 3 years ago
- ☆12Mar 8, 2026Updated last month
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Apr 10, 2026Updated last week
- A simple C++ COLLADA parser and OpenGL viewer, DevIL texture loading with a test QT interface.☆10Jul 22, 2012Updated 13 years ago
- ☆19Aug 16, 2025Updated 8 months ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Jul 25, 2017Updated 8 years ago
- Glare Rendering Engine☆11Apr 6, 2026Updated last week
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆84Jan 9, 2019Updated 7 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- authoring plugins for the whole family☆16Aug 15, 2023Updated 2 years ago
- Renderer utilizing DirectX12☆30Jun 30, 2024Updated last year
- A collection of Vulkan demos☆39Mar 27, 2023Updated 3 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆27Jun 10, 2019Updated 6 years ago
- Imply games202 homework in C++ and OpenGL☆13Sep 14, 2022Updated 3 years ago