dmaluev / verusLinks
Verus Engine is a modern 3D game engine.
☆41Updated 7 months ago
Alternatives and similar repositories for verus
Users that are interested in verus are comparing it to the libraries listed below
Sorting:
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- ☆41Updated 5 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated last year
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆12Updated last week
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- GameDev framework under heavy development used as a personal test bed for rendering techniques and game mechanics. Have a look around. Yo…☆17Updated last month
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A game engine. That breathes fire and awesomeness☆14Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- Visual shader editor for Lumix Engine☆13Updated 7 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- ☆10Updated this week
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Forward plus rendering using Vulkan☆34Updated 8 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- Lambda Game Engine☆24Updated 4 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 3 weeks ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year